noogai223 2022-10-04 08:23
really looking forward to play this but there's no link or way to download the game!!!
Foon → Ludum Dare Explorer → LD51 → WHO'S NEXT !?
By hozoku, flavienrombouts, kmyho and ezamux
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 410 | 3.67 | 22 | |
| Fun | 473 | 3.50 | 21 | |
| Innovation | 217 | 3.76 | 21 | |
| Theme | 358 | 3.89 | 21 | |
| Graphics | 405 | 3.87 | 22 | |
| Audio | 610 | 3.05 | 20 | |
| Humor | 141 | 3.78 | 21 | |
| Mood | 487 | 3.55 | 21 |
really looking forward to play this but there's no link or way to download the game!!!
@noogai223 Oh, really sorry we were probably a victim of the publish lag at the end of the Jam ^^ It is updated
I'm fairly certain the top drive link links to the wrong game
Thank you for your comment :pray: it's fixed :thumbsup:
The feeling of playing this roulette was really fun. The blurred vision gives a kick. The graphics very nicely done for the short time. keep up the good work
Very nice graphics, I like the variety of people and the low poly style
The games looks really polished. The graphics has really nice style in it. Especially i like how 3D graphics combines with 2D art. This game is really well made for a Gamejam. Congrats!
Awesome Game. Enjoyed the overall concept and gameplay. really enjoyed the 10 seconds factor you imlemented in the game. A little more work from the SFX sides would have done wonder. But still a great job keep it up. Please do check out my submission as well.
The style is just amazing
Whoa this is some amazing craftmanship for a gamejam. Looks so cool, and plays fun too!
This was so fun! I was a little confused on what to do at the end when a character showed up on my radio and the acolyte was the only person I could shoot
I'm rich now !
Good idea with the changing visibility throughout the game, certain modes made unfairly impossible to find the target though. Didn't prevent me to grab the money though.
There's a gorgeous level of presentation here, so much has been done to make the game look great. Everything is super stylised and playfully consistent, the UI looks brilliant, from the menu to the speech bubbles., and the gameplay is a solid simple concept. I'd have liked to have seen a little more gameplay-wise, than just trying to scroll left and right finding the person, and I never really found it too tricky. Perhaps giving each character a single set of speech bubbles and having the operator instead describe features of the person you're looking for like "Brown hair! Big moustache! Getting married!" but what you have here is super solid and playable.
As it is, the thing I find a bit odd is mostly the curious clashes of tone. The stylised comedic presentation implies a lighthearted or at least gallows-humour dark parody about a heist going wrong, but in reality the game is about systematically executing hostages that are begging for you not to kill them :sweat_smile: which feels very odd to me given the cute style. Still, I think it's a very well made entry and you guys should be happy with it!
Nice game!
The concept is simple but very well executed. I liked the variety of "filters" that make it harder to find the right person. I would have loved a less violent version, but I guess that's also quite funny in a way.
Not sure I should rate Graphics, since it uses so many asset packs? Anyway, it does look good, you used those assets well. Same for audio, I don't really think you should be rated in this category since you didn't make the music.
Thanks for the game!
Thank you very much for playing ! We really appreciate your feedback.
Regarding rating, I think you bought up a very interesting topic about "Should we rate, or not, artistic creativity of games, even if they reused and adapted packages as basis for development to create something new?" :coffee:
We totally understand your point and it was really interesting to discuss about this topic with the team members :pray:
Initially we wanted to give the players the most complete experience of our concept as possible, so that was the first reason why we carefully pick up these packages to start a stronger and healthy production (with correct rigs, simple animations etc...). It was easier to adjust and adapt them in a second step to fit our concept's vision.
So thank you for your comment and for enjoying our game ! :thumbsup: