sarwin 2018-12-03 04:16
Nice game. You could have added a little bit more to the art by animating the character.
Foon → Ludum Dare Explorer → LD43 → Time Out
By codekim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 245 | 3.42 | 27 | |
| Fun | 191 | 3.40 | 27 | |
| Innovation | 166 | 3.39 | 26 | |
| Theme | 290 | 3.35 | 26 | |
| Graphics | 345 | 2.98 | 27 | |
| Audio | 214 | 3.12 | 27 | |
| Mood | 286 | 3.06 | 25 |
Nice game. You could have added a little bit more to the art by animating the character.
@sarwin I totally agree. Had planned to only go for jam, but had an almost complete game 15 minutes before Compo ended so decided to call it.
its nice game loved the char,,,,,really nicde work man .,,,,,,,,,,,,,,have a look at my game too https://ldjam.com/events/ludum-dare/43/sacrifice-must-be-done
Nice game, good mood If you don't want / can anim your character, you could use a robot as character or something who don't need animation
If you have time, come see our game
@titorrm Yeah struggled with that and then ran out of time, thanks!
Realy good Game, Well done :D
I thought that the shooting was pretty satisfying, and the movement wasn't bad either. Music and sound effects were actually really good. Gun noise is satisfying and the music is short but provides a good game feel. Well done!
Feedback: - Animation could use some work, as the feet never move, even when the character is jumping. - The arm glitches out pretty often. - It was not immediately obvious that you need to press E on the terminals, but I figured it out pretty quick. - Could stand to be a bit easier, but I like the feeling that every shot, and every second matters- you did a good job of translating the theme into mechanics here. - In Unity, it is pretty easy to hide the cursor, which I would recommend doing if you want to improve or expand on this game: https://docs.unity3d.com/ScriptReference/Cursor-visible.html
Well done,really good idea Ammo is Time!
Gameplay well done simple and clear ! The rules are a good idea, sacrifying time for bullets, which give a good level to try hard ! There is just a little glitch disturbing with the arms but its okay for a game done that fast, and another problem with jump timing sometimes when I anw to jump at the very end of the platform, which is a little frustrating.
Great job then ! Your game is pretty well made, good looking and functional, and that's a great sucess in a jam !
Nice game! Way too tight on time though. Wasn't obvious that I needed to press E on the skip terminals in the tutorial, so I initially though you only have a tutorial level ready :smile:
@dougdevs First of all thanks for the extensive feedback! 1: Totally agree! Ran out of time lol.. 2: Yeah it's a bug with how i did the rotation, if the angle can be say 15 and -15 at the same time, it flips between them. Wanted to figure it out but ran out of time. 3: Wanted to show an E when an objective or button was in range, but it always looked weird so left it out. Totally agree though. 4: Yeah I only had myself to test the difficulty with, and the game was supposed to be THPS objective styled in the beginning, where you could go back and finish goals to get a better score and unlock more levels. Sadly ran out of time.. 5: Figured out that I could probably just set the reticle sprite as a custom cursor after it was built and turned in haha Hoping to fix these things and polish it to release a 2.0 version!
@captain-tyx yeah I agree about the jumping mechanic, needs some work. Thanks!
@boundtotheearth haha yeah I figured it would be. That's what happens when you work on your own and use yourself as a playtester.. Gonna tweak it for version 2.0! Thanks :)
That was really fun! The level with all the robots floating up top out of the camera view was tough but clever.
The graphics were fine, but the weird platforms where the collision is half-way through them (I guess you were going for a more of a top-down look?) were confusing. It made the platforming portion difficult in the beginning.
Overall though, great entry! This one was very fun.
This looks great. Any chance of a Mac or web build?
@ale yeah I was creating my own tilemap and tried to give it a bit more depth. Something to keep practicing it seems :) Thanks!
@simonhutchinson we'll see, had some issues making it work. I'll look at it if you can't play the windows version :)
I really liked the idea of time as ammo, made me think twice about shooting some robots. A few of the rooms were really hard to navigate to because the jumping had to be really precise. Very neat game!
Neat concept, time as life! I like it :D
Difficult game with cool mechanics and nice art, I like it