falk-bruskeland 2017-07-31 10:44
Cool game! Reminded me a little of FTL, although I have never played that game :/. Awesome game, anyway!
Foon → Ludum Dare Explorer → LD39 → Power Home
By sgame21
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 489 | 3.00 | 26 | |
| Fun | 618 | 2.36 | 24 | |
| Innovation | 436 | 2.86 | 24 | |
| Theme | 412 | 3.36 | 24 | |
| Graphics | 557 | 2.52 | 25 | |
| Audio | 504 | 1.71 | 16 | |
| Mood | 489 | 2.57 | 23 |
Cool game! Reminded me a little of FTL, although I have never played that game :/. Awesome game, anyway!
Great game, really reminds me FTL and Oxygen Not included :D
Yeah, I agree, it's quite similar to FTL. A pretty nice little sim sorta game. Good job!:smiley:
I agree with the others, the game is very FTL like. It was a bit frustrating trying to assign roles to the characters but once I got that figured out the rest was pretty cool. Good Job!
This is one of the most interesting ways I have seen that a concept like this has been blended with the theme. It was a really nice idea. Great Job
thank you all ! :) and yes the style of the game was inspired by FTL although i my drawing skills have a long way to go lol
Great idea. I had fun. My only frustrations were in assigning tasks to crew members and also in understanding the affect it was having on production - maybe an indicator next to the resource to show it's increasing?
Anyway, well done :)
Ambitious idea for the compo, well done for finishing. One thing I would like would be to be able to tell what my crew is doing without having to click on them
Nice adaptation of theme. Well done!
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.
Congrat on the Compo. I love these sort of games(it also reminds me to FTL) I can't hear any music or sounds so I imagine there are non? Also as I've read in other comments more feedback would be good. But trust me I understand the limitations that come with making a game in 48h. This is way better than what I could make ;)
I agree with @pitpopny, i found it hard to understand what tasks i was to assign to the crew. Good job though!
I think jumping might instead give you energy, rather than take it away. I couldn't figure out what to do to make energy after building everything, then I just jumped a few times and was up to over 100%. Take some time with it and work out the bugs, and you'll have a nice little game :)
This game reminds me with FTL, but I think it's need a tutorial level or at least some guide to start with. Overall it's a great job!