FoonLudum Dare ExplorerLD39 → Power Home

Power Home

By sgame21

View on ldjam.com

CategoryRankScoreCount
Overall4893.0026
Fun6182.3624
Innovation4362.8624
Theme4123.3624
Graphics5572.5225
Audio5041.7116
Mood4892.5723

Comments

falk-bruskeland 2017-07-31 10:44

Cool game! Reminded me a little of FTL, although I have never played that game :/. Awesome game, anyway!

egordorichev 2017-07-31 10:52

Great game, really reminds me FTL and Oxygen Not included :D

pyrosneak 2017-07-31 11:00

Yeah, I agree, it's quite similar to FTL. A pretty nice little sim sorta game. Good job!:smiley:

hephyrius 2017-07-31 11:21

I agree with the others, the game is very FTL like. It was a bit frustrating trying to assign roles to the characters but once I got that figured out the rest was pretty cool. Good Job!

nikrt 2017-07-31 11:26

This is one of the most interesting ways I have seen that a concept like this has been blended with the theme. It was a really nice idea. Great Job

sgame21 2017-07-31 11:36

thank you all ! :) and yes the style of the game was inspired by FTL although i my drawing skills have a long way to go lol

pitpony 2017-07-31 11:46

Great idea. I had fun. My only frustrations were in assigning tasks to crew members and also in understanding the affect it was having on production - maybe an indicator next to the resource to show it's increasing?

Anyway, well done :)

selftitled 2017-08-01 13:07

Ambitious idea for the compo, well done for finishing. One thing I would like would be to be able to tell what my crew is doing without having to click on them

sublustris 2017-08-01 13:20

Nice adaptation of theme. Well done!

5cents 2017-08-01 13:25

Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.

5cents 2017-08-01 13:25

Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.

5cents 2017-08-01 13:25

Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.

boundtotheearth 2017-08-01 13:28

Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.

gris 2017-08-01 13:31

Congrat on the Compo. I love these sort of games(it also reminds me to FTL) I can't hear any music or sounds so I imagine there are non? Also as I've read in other comments more feedback would be good. But trust me I understand the limitations that come with making a game in 48h. This is way better than what I could make ;)

milano23 2017-08-01 13:46

I agree with @pitpopny, i found it hard to understand what tasks i was to assign to the crew. Good job though!

incobalt 2017-08-01 21:43

I think jumping might instead give you energy, rather than take it away. I couldn't figure out what to do to make energy after building everything, then I just jumped a few times and was up to over 100%. Take some time with it and work out the bugs, and you'll have a nice little game :)

wowods 2017-08-06 13:18

This game reminds me with FTL, but I think it's need a tutorial level or at least some guide to start with. Overall it's a great job!