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Electro-Brains
Electro-Brains
By unit684
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 810 | 2.60 | 27 | |
| Fun | 785 | 2.44 | 27 | |
| Innovation | 826 | 2.12 | 27 | |
| Theme | 647 | 3.12 | 27 | |
| Graphics | 746 | 2.44 | 27 | |
| Humor | 551 | 2.00 | 20 | |
| Mood | 788 | 2.13 | 24 | |
Comments
werlar
2017-08-01 11:58
When i open WebGL version it send me message "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
unit684
2017-08-01 12:39
@werlar Sorry about that, in a rush to upload the game I didn't do much optimisation and it looks like I may be using too much memory somewhere. If you are using a 32bit operating system or browser that could cause some issues - For now I would simply recommend using the windows version.
I could run WebGL version fine (on Chrome). The game is quite short (you die really fast eventually) though.
When shooting the electricity - it seems like to hit more enemies at once, but other ones (than the first one) seems to take no damage.
WebGL worked for me as well. The game looked and handled nice. It would be more strategic if you used your power quicker. I never really felt like I was in danger of losing power.
Great work for such a short amount of time.
Nice little game. Would probably feel better if the health went down slower and the power went down faster.
WebGL worked for me. It was a little choppy, but that may be because I'm running in a VM. Fun game -- I got overwhelmed pretty quickly, but given a few more playthroughs I can definitely see myself getting better. Thanks for sharing!
Nice entry! Definitely needs some balance, never really felt like I was almost out of power. Controls well though, and I liked that the shots homed in on enemies. Good job, especially for such a short amount of time!
Working for me! This game mechanics are good, it could become something even more interesting! The most fun part to me was the music which is not the usual genre for zombie games, I like that!
hadik
2017-08-03 19:07
On the my computer in the WebGL game is freezing, but its playable. I think this is classic zombie shooter, with some "theme" mechanics, and I like it :) But graphics is'nt not good.
You really did achieve some pretty fun electric particles. Pity the blood particles aren't the same quality.
I think you know what needs doing already. Health pickup for balance, better feedback for zombies taking damage.
I sure can relate to spending way too long on particle effects :)
cmlsc
2017-08-04 05:45
The game itself was pretty good considering you had to miss a bunch of the Ludum Dare(I had to miss portions of it too, so I know how it feels). The electricity looked nice, but always try to make the core of the game and *then* polish. Two complaints: first, my controls kept locking while dragging me around and second, it was kind of annoying when the game was trying to aim for me. Other than that, it was a fairly good game with controls that felt nice(when they didn't lock up). Good work! :smile:
adhesion
2017-08-06 05:02
Nice use of the theme & solid gameplay! Pretty simple though, as you say it would be great to see some pickups, different weapon/enemy types or movement abilities to spice things up a bit. Nice work!
Nice little twin-stick shooter. I love the electrical effects. You can see the time spent on them.
I gotta say. I'm sick of zombies though. Can I pretend that they're aliens?
Managed to electrocute 77 zombies before been bitten one too many times.
The electric effect sure is neat-o. It goes crazy if quickly swinging the mouse around, but it looks the part even then.
Sure, more time would have resulted in more features and you already have a list of those so I won't reiterate. One graphical feature which I would like to see is a running animation for the main character fitting the cheery tune, a gallop of sorts. You know what I mean (hopefully)
Good work all things considered.