FoonLudum Dare ExplorerLD42 → No Man's Space

No Man's Space

By voxmures and CarlosEP

View on ldjam.com

CategoryRankScoreCount
Overall3.1313
Fun2.7213
Innovation3.4013
Theme2.6313
Graphics2.9513
Audio2.8512
Mood3.2012

Comments

astralore 2018-08-19 01:08

This has a very fascinating mechanic set! I would really like to see it combined with more tasks to accomplish. If you continue working on it and add other metrics, maybe something to gather or materials to use for repair, it could provide a great motivation for players to continue and try to reach new locations. :D

konsumopfer77 2018-08-20 09:45

i think i didnt really got how the mechanics work but ive never played games in that style so maybe its thats why.

oh and i love that u used godot to make that.

kiirohanabi 2018-08-20 11:18

I liked your game! At the beginning it was always saying there was an error in my lines and I don't know why, but I eventually made it work and started playing. The mechanic and the story are interesting but it was a little bit rough. It's still a great work for a jam so kudos to you, keep it up!

(btw I think your game page description is a little too long and may prevent some people from playing it, maybe you should shorten it a little or maybe use [Markdown](https://help.github.com/articles/basic-writing-and-formatting-syntax/) to add emphasis to important parts! :D)

kack3y 2018-08-20 11:20

hi @voxmures and @carlosep, nice entry here ;)

Very hard to play this game. I think the asteroids are too fast :p even when you don't move at all ^^ and for me it lacks of real objectives :/

But I think it was a good idea made well ;) just not my cup of tea ! continue like this

jajo 2018-08-20 12:22

It's certainly a difficult game, but it is definitely a refreshing take on the theme and a challenging but fun experience.

ryunigia 2018-08-20 12:24

i like the idea of programming your spaceship to flyitself but not sure what the plan here is it feels like i'm just accessing terminal but with weird program limitations.. I also would have really liked it if we could start in a safe space where i could write the code for me spaceship beforehand a bit? but then again if the plan was to make a terminal that wouldn't make sense.

Still has potential the art works except the asteroids feel a bit off but that's probably because they get scaled really big upclose not sure how to fix that x) good work though :)