i like the idea of programming your spaceship to flyitself but not sure what the plan here is it feels like i'm just accessing terminal but with weird program limitations.. I also would have really liked it if we could start in a safe space where i could write the code for me spaceship beforehand a bit? but then again if the plan was to make a terminal that wouldn't make sense.
Still has potential the art works except the asteroids feel a bit off but that's probably because they get scaled really big upclose not sure how to fix that x) good work though :)
decent idea falling out of space unto earth, i'm not really a fan that i see the meteors spawning, i'd suggest putting them quite a bit further and maybe having them fly-in then a bit faster. Additionally it's a bit jarring when the center meteors fly straight into the camera .. not sure the best way to fix that
Also for the controls possible idea to maybe auto recenter? and have you hold down the keys the go to that point? since a 9x grid could make that work easily.
still good work though, art is nice and the music fits really well :)
SumoPlayGame.JPG I wasn't entirely off yet (as the blue capsule, although i believe always blue? x) yet the game already game overed me. Anyway the spinning camera made me kinda nauseous... so i would prefer a more static camera.
Other than that decent work good ol' rumble sumo match always fun
seems like a shrinking arena is popular theme, nice spin though to link it to your ammo so it can grow in size. My favorite tactic was to let them shoot each other xD but sadly they seem to not want to shoot each other anymore when grouped together.. :\ liked the audio, fitted really wel
The sound is very loud for me some volume control would be much appreciated also... it crashed
It looks like when i save powerups for later, as soon as i pick up 1 the all disappear? Also when this happened with 3 powerups on the field that's when the game crashed.
Other then it's an interesting spin on the defend genre where hp is memory space. (+points for having html5 build)
nice risk reward system, in the beginning i was eating them to quick but when i did it at a more acceptable pace it became quite a nice experience. Especially with the art style and music being both great : )
- a few problems i did have however was that in my first playthrough of like 30s of something a big thing (skeleton boss i guess) was about to appear when i died but during my 2nd much longer playthrough (6-7min) it never showed? - Secondly those skulls sometime appear right in front of where i'm going instantly hitting them or spawn right next to the wall hitting the wall and then almost instantly hitting me. - Also what does the little parasol do? and what's the use of katana? i believe the onigiri heals? giving you the blue flame and then hit yellow hit red?
Didn't get that the guns weren't background scenery i the beginning x) Also not being able to jump through the little platforms with the eggs on it is kinda annoying ^^" guess you want players to use the other panels but does it have to be that way?
Music is nice and fitting, not sure how the theme fits in here? Still art is nice as well
Whenever i eat a spaceviking or goat i feel punished cause you slow down so much :\ can't seem to get very far as well maybe i don't get the gameplay mechanic x) Other then that the art and music is lovely : ) and the theme is funny xD
LD42 — Running out of space (10)
No Man's Space by voxmures 2018-08-20T12:24:57Z ♥ 1
i like the idea of programming your spaceship to flyitself but not sure what the plan here is it feels like i'm just accessing terminal but with weird program limitations.. I also would have really liked it if we could start in a safe space where i could write the code for me spaceship beforehand a bit? but then again if the plan was to make a terminal that wouldn't make sense.
Still has potential the art works except the asteroids feel a bit off but that's probably because they get scaled really big upclose not sure how to fix that x) good work though :)
Destination: Earth by aviv871 2018-08-20T12:06:38Z ♥ 2
decent idea falling out of space unto earth, i'm not really a fan that i see the meteors spawning, i'd suggest putting them quite a bit further and maybe having them fly-in then a bit faster. Additionally it's a bit jarring when the center meteors fly straight into the camera .. not sure the best way to fix that
Also for the controls possible idea to maybe auto recenter? and have you hold down the keys the go to that point? since a 9x grid could make that work easily.
still good work though, art is nice and the music fits really well :)
Sumo Warrior by G4m3M4ni4c 2018-08-16T14:00:13Z ♥ 1
SumoPlayGame.JPG I wasn't entirely off yet (as the blue capsule, although i believe always blue? x) yet the game already game overed me. Anyway the spinning camera made me kinda nauseous... so i would prefer a more static camera.
Other than that decent work good ol' rumble sumo match always fun
Shrinker by interpol 2018-08-16T13:49:52Z ♥ 0
seems like a shrinking arena is popular theme, nice spin though to link it to your ammo so it can grow in size. My favorite tactic was to let them shoot each other xD but sadly they seem to not want to shoot each other anymore when grouped together.. :\ liked the audio, fitted really wel
Download Defender by KingHamster 2018-08-16T13:41:19Z ♥ 1
The sound is very loud for me some volume control would be much appreciated also... it crashed
It looks like when i save powerups for later, as soon as i pick up 1 the all disappear? Also when this happened with 3 powerups on the field that's when the game crashed.
Other then it's an interesting spin on the defend genre where hp is memory space. (+points for having html5 build)
Demonic Digestion by DodoIta 2018-08-16T10:23:47Z ♥ 2
nice risk reward system, in the beginning i was eating them to quick but when i did it at a more acceptable pace it became quite a nice experience. Especially with the art style and music being both great : )
- a few problems i did have however was that in my first playthrough of like 30s of something a big thing (skeleton boss i guess) was about to appear when i died but during my 2nd much longer playthrough (6-7min) it never showed? - Secondly those skulls sometime appear right in front of where i'm going instantly hitting them or spawn right next to the wall hitting the wall and then almost instantly hitting me. - Also what does the little parasol do? and what's the use of katana? i believe the onigiri heals? giving you the blue flame and then hit yellow hit red?
RAMbot by lekkel124 2018-08-16T10:03:16Z ♥ 1
Cool puzzle game although tbh i took me WAY to long figure out i had to match the color of the orbs to the slot x) now it feels so obvious
Big Chickies by Alex Brull 2018-08-15T10:08:42Z ♥ 1
Didn't get that the guns weren't background scenery i the beginning x) Also not being able to jump through the little platforms with the eggs on it is kinda annoying ^^" guess you want players to use the other panels but does it have to be that way?
Music is nice and fitting, not sure how the theme fits in here? Still art is nice as well
Space Goats 2 by Tim Ruswick 2018-08-15T09:56:02Z ♥ 1
Whenever i eat a spaceviking or goat i feel punished cause you slow down so much :\ can't seem to get very far as well maybe i don't get the gameplay mechanic x) Other then that the art and music is lovely : ) and the theme is funny xD
Build Out In Space by nikasxirtla 2018-08-15T09:46:06Z ♥ 1
Nice game, lol in the beginning i was just trying to place as many directly on the planet without hitting each other x) (looks like 8?)