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Storage Rental 101
Storage Rental 101
By speedysloth99
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 654 | 2.76 | 25 | |
| Fun | 691 | 2.28 | 25 | |
| Innovation | 586 | 2.71 | 23 | |
| Theme | 510 | 3.22 | 24 | |
| Graphics | 667 | 2.20 | 24 | |
Comments
viater
2018-08-13 18:58
It was pretty cool, Its a good concept and everything worked well! I felt like there needed to be more of a goal like maybe be able to spend your money on more units? I also felt like there wasn't enough incentive to keep the customers, once I was at full capacity I would just charge someone an arm and a leg and pull in someone new the next week, rinse and repeat. For your first time attempting a UI I can say that was great and everything looked/felt great. Really Good Job!
* interesting idea * given the screen real estate, it would have been nice to be able to just have all the clients on the screen at once * game took a bit to figure out what to do.. and it starts really slowly. * wasn't clear if there was a goal to the game other then just make money... is there a win/loose condition?
@viater I did actually plan to add the option to buy more units, I just didn't have the time. The same goes for for an incentive to keep the customer. Thanks for your response, though!
@adroitconceptions Permanently displaying the clients is a great idea, I should've thought of it! There is a win/loss contition, but I started implementing it with about 5 minutes left of the compo, so it's nowhere near as prevalent as I would like it to be. Thanks for taking the time to give me criticism!
aplite
2018-08-15 10:55
Nice job with your first attempt with the UI. I would have never guessed you had not done UI before. There doesn't seem to be any real objective to the game, so I just kept the storage units as full as possible. I would also like to see my current money on the same screen as my clients.
pomb
2018-08-17 12:53
Interesting, I was hoping for some other actions to try change their loyalty, like a sale or special offer month :D could be cool to add something in that allows the player to change the loyalty values so they can then hike the price to make more revenue.
stames
2018-08-17 14:16
Nice Idea. I think there should have been somethink like a cost for every week or so. because you were able to push the loialty to 100% for all and then just click next week all the time. If there would have been a cost for every week you would have been forced to take some risks.
totalaj
2018-08-19 12:03
I found a bug where if you repeatedly charge more then charge less, the total amount of money you charge goes down, but the loyalty also goes down. Did you double check your multiplication? or is this a feature
corqi
2018-08-19 12:03
I like Your game concept. But for me there should be more in the game(maybe story line or something?). Anyway nice work!
dokalfar
2018-08-19 12:10
Without reading other comments, is there a goal to the game? To me it feels like Take all new Clients > Charge to just above 50% > End Week > Repeat. Maybe I just didn't notice other options.
I really liked your game! I started playing trying to be nice, and not charge too much, it went well and I got some money. But at some point everything went wrong and I started losing more and more money till bankrupt.
But the game told me to keep playing, and I did.
And it was at this moment that everything took sense. I was at the bottom but I realised that there would always be someone who would need a storage a.k.a. free money. I started charging way more money, losing easily my clients but making new ones right after. A few clicks later I had one thousand dollars.
Some people would say it's a lack of balance in the economy of your game, but I took it almost as a life lesson about having money issues, hit the bottom, but get over it with the help of a second chance.
I'm probably reading too much into this but I guess it's the experience that counts in the end ^^ So good job and keep making games !!!
Like the game. It would benefit from an upgrades system that maybe revolved around hitting certain targets of money.
Interesting idea. Simple graphics, easy-to-grasp gameplay. Some music or sounds wouldn't have gone amiss.
@applite Thanks for your feedback! I had a really hard time coming up with an idea, so I didn't actually have any plans for the game (I mainly chose this idea because of how it would give me a chance to try out UI)
@stames There actually is a cost that gradually gets greater, but I implemented it with literally 5 minutes left, so it doesn't work very well and isn't very prevalent.
@totalaj I don't know why, but when I programmed it, I made it so when you changed a customer's loyalty or rent, it multiplied one by 0.9 and multiplied the other by 1.1. So if you pressed 'Charge more', the customer's loyalty would be multiplied by 0.9 and their loyalty would be multiplied by 1.1. Because 1 x 0.9 x 1.1 != 1, this means that stuff like what you said happens. I could've easily instead done multiplied by 0.9 and divided by 0.9, I honestly have no idea why I didn't.
@corqi I would've loved to have added more content, but I simply didn't have the time.
@dokalfar When I decided use this idea, it was more with the mentality of 'I'll be able to try doing UI', rather than 'I'm going to try to make the game awesome!'. The idea I chose didn't really have any way to be more fun, and I knew it at the time when I chose it.
@ravenflame Thanks! I wanted to have an upgrade system from the moment I fleshed out the game, but I sadly didn't have time.
@digital-bacon Thank you for your comment! Sound wasn't really an objective for me, but if I had the time, I would've implemented some.
@kiirohinabi Wow, you really read into it! I didn't intend it to go that deep, but I know what you mean. I'm guessing what you're saying is that the game's kind of like (a very, very, very poor attempt at) Papers, Please. That game has a really monotonous, helpless feeling, but it's amazing at the same time. I can see how you see that, and I might try to make another game that really gives that feeling (If I can manage to design something like that). Thanks for your comment, it really means a lot to me that someone took so much time to give me feedback, and even some insight into my own game!!!