Loot & Looter by NickZangus 2017-12-08T20:51:24Z
While the game had a neat idea, was the movment like a sponge. A wet sponge. Kind of spoiled fun for me - I prefer crisp movement controls - other than that I'd say really good for a jam.
Foon → Ludum Dare Explorer → Users → Dokalfar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Super Squash! | compo | 2.85 | 2.85 | 2.78 | 3.71 | 2.50 | 2.35 | 2.50 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Raul VS Mo the Ghost ... alawacagabainAM | jam | 739 | 3.26 | 3.25 | 2.94 | 3.60 | 3.20 | 3.00 | 2.33 | 2.85 |
While the game had a neat idea, was the movment like a sponge. A wet sponge. Kind of spoiled fun for me - I prefer crisp movement controls - other than that I'd say really good for a jam.
Fun mechanic, with collecting the boxes. The slowing down takes a bit too long tho, which makes me crash on the wall all the time. But minor tweaking only, I like it overall!
Cookie Cows, I mean, Idle Game. Neat take at it :)
Holy moly the hit in the feels, totally unexpected. The ending I got felt a bit forced, but other than that, great game!
Amazing Cmopo entry right here. Well designed level with focus on a single feature. I really like it. One thing nearly made me give up, the speed of the character. There are one or two precise jumps, but you just move too far even with just tapping the move-button. Great game!
Sadly took me a couple tries to even get the basics of my steps to perfom to not die instantly.
Biggest improvment: Restart-Button
Biggest plus: The mood :)
I was really thrown off by the perspective, liked it otherwise tho.
Fun little game. The noise is just making it that much more intense!
You try to catch the ghost. But since it's super slow (that creeper, ew), you need to make him move quicker. He improves Movementspeed with the TWIG-Factor (the-worse-it-gets-factor), which is dependant on: Your points (the yellow coins), your health, the switches on the ground and the time.
Fixed that for you @holyblackcat
@kegnarok It's made in Game Maker 2, default settings. There is no interaction with data on the system or anything. If there is a alert, it's false positive (for a reason I can't imagine).
Nice way of implementing those ads! SOmteims the're even useful.
I'm not really sure what I'm supposed to do. There is 4 markets and I can switch products it seems :o
The main character is looking adoreable. Sadly the ground feels like a slippery iceberg, jumping/walking doesn't really work together and I see to be unable to restart with given button (or Quit at that) Other than that, good work.
I loose control over the character after running around for a while. It feels like you queue movement commands?
Really nice to not be all about speed :)
Really nice take on the Snake-Game. Went through the whole thin first try, was quite fun. Towards the end of each level you normally can't die anymore since the red tiles often only form 1 possible circle to go around and collect the pills. Minor details tho :)
Good Theme handling, the slimes feel well designed for occupying your space. It's hard to see the default shots and the laser feels kind of "off". I think it is due to life of the slimes - if this is the reason, increasing it's damage would help alot. If the damage isn't the issue, it feels like the laser just doesn't hit. Overall it's fun!
Without reading other comments, is there a goal to the game? To me it feels like Take all new Clients > Charge to just above 50% > End Week > Repeat. Maybe I just didn't notice other options.
@hailbruns I'll try to offer a fix later today (was cut due to a nasty bug)
Quick Update: Keyboard-Support is Implemented!
It has a Cutscene! Super loud tho. It uses the second meaning of the theme! I can't read the overlay ingame (out of screen to the left). Nice audio! Sadly there is no feeling for how far back the monster is. Quite fun to play!
I liked the graphics aswell. Not sure if it is even possible to stay on a somewhat low level of trash.
Very well designed around given theme! First couple tries it was rather difficult for me to grasph the mechanics. For me it was a bit too many resources to see and manage in the short amount of time the level offers you. Playing was quite fun and held me quite some trys :)