notpresident35 2017-12-08 04:01
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Foon → Ludum Dare Explorer → LD40 → Razza the Gold Shark
By sylver-kovy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1148 | 2.35 | 23 | |
| Fun | 1134 | 2.23 | 23 | |
| Innovation | 1111 | 2.25 | 22 | |
| Theme | 1122 | 2.23 | 23 | |
| Graphics | 989 | 2.54 | 23 | |
| Humor | 804 | 2.42 | 22 | |
| Mood | 1025 | 2.47 | 22 |
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Cool game. I love the water depth effect. The color style is nice. The intro was a nice touch. I had a tough time with the controls though. Trying to turn while going forward totally throws you off course because of the 45 degree increments. It wasn't immediately clear to me what the ennemies were. Many times touching the gold objects did not increase my score so the collision detection seemed a bit finicky. Trying to go out of bounds restarts the game. With a bit of bug fixing and polish this could be a really fun game. I'm a Blenderhead so kudos for using the Blender Game Engine. Keep up the good work!
Btw, you should change the game link from source code to Windows because it makes it seem as though only source is available.
@spiria The controls can be tweaked, when I have some time I'll get to it. Honestly when making the control settings I was afraid of making them too easy :D. The spinning Gold coins give gold always, but the spinning chests can give food sometimes. And I should have added that the dark fish are the toxic ones in the description. The out of bounds restarting the game was intentional, I wanted to make it different from when you die losing health or finish it by gathering all the items. There is a bit of randomness at the spawning fish aswell although it is guaranteed to start the game with more dark fish. As for the link being source code, it's because the link leads to all versions Windows 64 bit, 32 bit aswell as Linux 64 and 32 bit. If I would seperate them it would be 2 or 4 lines with the same link and I thought it would be confusing. Thank you for your analysis, glad you liked the game.
I was really thrown off by the perspective, liked it otherwise tho.
@dokalfar thanks for checking it out.Glad you liked it. I have a rather busy schedule, so sorry about the late reply.
I felt the urge of wanting to dive and rise in the water, especially as it didn't feel like I was collecting any gold because I was just barely touching it. Seeing how sharks and most sea creatures move so smoothly in water I think that the controls should mirror that also. I think you did a great job with the graphics, and making a game in Blender!
The *Oh, poison! Get away! Get away!* voice was hilarious btw :joy:
@johnbrynte The addition of diving mechanics was very briefly considered by me, but I realized I didn't have time to implement it properly so I never gave it a try. Now that you've reminded me I may do that in a future update some day. The reason the collision was that way is because I was using Near sensors rather than Collision ones since I was having trouble with Collision sensors for some reason I have not yet managed to figure out. Also glad you enjoyed the dialogue :D