FoonLudum Dare ExplorerLD42 → Dimitri's Revenge

Dimitri's Revenge

By 1y1e

View on ldjam.com

CategoryRankScoreCount
Overall2973.4721
Fun2393.4721
Innovation4253.0721
Theme764.1521
Graphics3233.3421
Audio4022.7720
Humor2.3118
Mood3.0519

Comments

rebdc 2018-08-13 10:44

The game was kinda difficult, it really was a hard time beating the second level for me. I still like it. I think you did a great job with it, well done.

oneiros 2018-08-13 13:38

I purified the game ^^ Good Job guys!

jackou 2018-08-13 13:44

Pretty cool mechanic. At some points it felt a little random if I could beat a level, but overall it was a fun little game! Good job!

jka 2018-08-13 13:46

Nice concept. Looks cool and I found it challenging. Would be even better if the controls would feel a little bit more responsive.

dokalfar 2018-08-13 13:46

Really nice take on the Snake-Game. Went through the whole thin first try, was quite fun. Towards the end of each level you normally can't die anymore since the red tiles often only form 1 possible circle to go around and collect the pills. Minor details tho :)

goutye 2018-08-13 13:48

A couple of tires on the 4th levels, but I finally purified it, and the game! It is nice to be killed when hitting walls or red areas! :smile: This reduces the difficulty, which makes the game really friendly! Well done! :v:

mcccclean 2018-08-13 14:49

Oh man, what a wonderful design! The game mechanics are SO tense and intuitive and they express the "running out of space" theme _perfectly_. The difficulty ramps up really well, the music sets the anxious tone really effectively. Perhaps the snake is a bit cartoony for the rest of the tone of the game, but other than that I can't fault it. Fantastic work.

1y1e 2018-08-13 15:49

@dokalfar It's true! Sometimes it feels like a victory lap, sometimes it feels like a free win. If I were to continue this, I think on some levels I'd introduce a new random spawn object that kills Dimitri when he touches it - that way you can't avoid them in the "1-wall loop" scenarios in the same way that you can't help collect pills in this version. Thanks!

1y1e 2018-08-13 15:51

@jka Good feedback - I was intending for the controls to feel like the Pac-Man style where you queue up inputs to execute when you can next move in that direction. This was not mentioned in-game, so maybe it should have been! Thanks.

1y1e 2018-08-13 15:52

@mcccclean You're too kind. Art-style and general mood is def something I want to improve at, so considering things like that earlier in the weekend will be a learning objective for next time :) Cheers!

eric-kulbiej 2018-09-02 00:24

Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)

andrei9 2018-09-03 10:14

Nice idea! cool game! :thumbsup:

candlesan 2018-09-03 23:51

Cool take on snake. Really like the turns around the different pathways. It was a bit strange that the snake would stop at walls and stop before red but wouldn't stop before hitting purple. Seemed inconsistent. For this type of game an input buffer of 2 is really helpful to allow the player to make rapid turns without having to try and time it based on the movement speed of the snake. It improves the feeling of being in control of your snake. Love the art, the smoothness of the animation and the level design