FoonLudum Dare ExplorerLD39 → Don't be (the) patient

Don't be (the) patient

By sogomn

View on ldjam.com

CategoryRankScoreCount
Overall3213.3329
Fun1883.4429
Innovation2723.2229
Theme5482.9629
Graphics3383.2229
Audio3712.6629
Humor3192.3025
Mood3952.8027

Comments

ljn 2017-07-31 15:43

That was really cool!

jahndis 2017-07-31 15:44

Nice work with this! I really enjoy puzzle games like this. The connection to the theme was a little bit of a stretch but meh, the game is fun :)

sgt3v 2017-07-31 15:44

High Score: 7 :D

Game becomes real difficult at some point. Really good idea and different that the regular find the match puzzle games. I really liked it.

kimitama 2017-07-31 15:44

The game is pretty fun, but it becomes very difficult very quickly, for someone who doesnt play puzzle games :P The audio is also really well implemented.

danielilett 2017-07-31 15:46

A pretty simple entry, but it works pretty well. I like the interpretation of the theme. I have a few bits of feedback that might help improve the game:

-I like the sound effects, but they're a little quiet and relying on only audio feedback isn't the most reliable way of telling the player how long they have left. You could put a visual heart monitor along the bottom to go with the sound effect, then I think it'd be perfect.

-The text on the instruction page is a tad hard to read because of the background. It might help to make the font a little bolder perhaps?

Apart from that, it's pretty good. Your sprites are very cute and I didn't encounter any bugs.

aircraft-terrier 2017-07-31 15:52

This is a cool little game with some nice pixel art! I really wish there was a greater sense of progression, either breaking the number of icons-per-match into individual levels, or giving you less and less time as you went. There may also be a bug, as when I was finished playing, I left the game running and stopped matching the shapes, but did not get a game over after a couple of minutes. Thanks for participating!

antti-haavikko 2017-07-31 15:56

Pretty cool! Works very well and is quite fun for some time. It does get pretty repetitive after several tries though. Difficulty ramps up pretty much and the timer isn't too forgiving. The difficulty is highly dependant on the RNG. Sometimes the sequence had a part that instantly spilled the beans on where to start looking and sometimes it felt like I couldn't even pinpoint the quadrant of the board where the correct answer was in allotted time. Is there always just one correct solution on the board or can there be more options?

My best score ended up being 8.

Very solid entry. Good job!

programmingdimension 2017-07-31 16:16

Really liked this game.

The concept is simple as well as the implementation. That's what really stands out from this game, play for play.

I thought that you could maybe add some UI to explicitly display the patient life, without the need of the sound, think about a player using headphones, for example.

Anyway, the game was really good and I see it fitting nicely on a mobile scenario.

Good Work!

whatfruit 2017-07-31 16:22

I like the twist on the match game genre. The beeping works really well to build pressure (I topped out and a high score of 6 :S). Great job!

pvtroswold 2017-07-31 18:17

So so cool, @Tasty! I had to say a kind word back at you.. Wow, the moment the game paused to show me the solution was like an 'aha' moment, seeing the so so cool sequence path like that. Really unique and also of course, fun to play! Good work!

sivael 2017-07-31 19:05

Simple mechanics but very well done :)

tedkerr 2017-07-31 19:22

Clever use of the beeping to introduce some panic for the player lol.

sheepolution 2017-08-01 14:57

Really fun game! Don't have much to say other than maybe a visual meter of how much time I have left? Though the sound alone works good as well. Great job!

perdugames 2017-08-01 16:40

Interesting, I liked the art and also found it fun, but I missed a sound, it was a good job.

gilborn 2017-08-02 11:58

Cool little game with nice mechanic. Seemed to be very complete and polished.

estebe 2017-08-06 20:23

The audio is VERY lo.. just kiding! ;)

I've never played the game you based this one on, so it's new to me. Haven't seen this type of game before, so it was pretty fun. At the very least, you've made a good remake!

In the beginning I had difficulty with the game, but after 2 game overs, something clicked... and I got a highscore of 51. During this I've found that the game doesn't punish you for clicking a wrong sequence. Perhaps you could use that to detract from the time you would've accumulated. Because after 51, I didn't see anything anymore and had to wait 5 min for the game to end.

I find the graphics to be nice and clean, and the sounds are effective. But I'm especially impressed by how the game is always able to generate a solvable solution.

For a last minute change of heart you've made a cool little game!

sogomn 2017-08-07 17:31

Thanks a lot for all the feedback!

herman-chau 2017-08-16 03:06

I **really** enjoyed this game! I like puzzle games in general and the input + audio feedback for this made it really smooth and fun to solve each sequence. I ended up getting a high score of 25 before getting an impossible sequence:

impossible.png

And here's the "solution" the game revealed when time ran out: impossible_answer.png

I hope you make a post jam version and add a more difficult mode too!

kiirohanabi 2017-08-16 11:39

Nice game! I wanted to play as soon as I saw the description. It is simple "but" fun and challenging. By the way I thought it would be easier at the beginning but the challenge was already there (with a little bit of luck of course).

I like the graphics, the audio cue is good but on an ergonomic level it would be nice to have to visual one too for people who don't hear well or just can't use audio, like these heartbeat waves that forms on the screen that have the same background than your game (don't know the exact name but I hope you know what I mean :D)

Good game overall!

sogomn 2017-08-21 17:34

@herman-chau Yeah it happens very, very rarely. I'm not sure what causes the error, tho. I case I'm gonna work on it a little more I'm gonna look into fixing that!