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WhatFruit

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperTransferjam2.251.502.142.782.071.711.212.00
201740The more you have, the worse it isAssembly Linecompo2.503.003.003.003.00
201739Running out of PowerNight of the Living Toastercompo2653.423.163.443.774.163.333.614.11
201738A Small WorldSnail Racingcompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by WhatFruit

LD38 — A Small World

Cellular Defense by Evannex 2017-04-24T05:02:21Z

It is a good tower defense game! I really liked the stage that is featured in the post with two spawn points. Always good to see a little twist like that!

LD39 — Running out of Power

The Fallen by CliffracerX 2017-08-01T00:47:55Z

That is amazing you made this in 24 hours! The controls where a bit of hurdle, but once I got a hold of them it was a fun survival experience! It does a good job of making the player feel empowered once the first generator is filled and an ammo factory is made. Overall great submission.

⚡ Swing Bolt ⚡ by AJ Weeks 2017-07-31T18:32:34Z

I am impressed by how good you were able to make the tail feel, and the level of overall polish! The bombs are well telegraphed and the little bit of magnetism on the batteries makes surviving more enjoyable.

Low Voltage by ReubenW 2017-07-31T21:28:09Z

I made it to 55m! I think the style is very cute! The games feels at its best when you are going fast and you are just barely making jumps, I think starting the player at may 15 or 20 power would keep a better flow as consecutive attempts are made. Good submission!

Escape from Solar Sea Fortress by designernap 2017-07-31T21:56:35Z

Wow, very cohesive! The music, lighting and scenery all come together for a calm, contemplative atmosphere; which I should say is what you want for a puzzle game. I think disabling physics on the batteries while holding them would do a lot to reduce frustration. Despite that, the puzzles worked well with the overall experience. Great submission!

Don't be (the) patient by Sogomn 2017-07-31T16:22:45Z

I like the twist on the match game genre. The beeping works really well to build pressure (I topped out and a high score of 6 :S). Great job!

ROOP (Running Out Of Power) by Spetsdod 2017-07-31T17:51:04Z

I like how you connected the power mechanic to the fuel cells, ammo and not just with enemies. It adds a bit of complexity that prevents spamming shoot from being the best technique. Nice entry!

Downpour by LuckyFeathers 2017-07-31T20:47:57Z

As others have said, great atmosphere! The core mechanic is solid. My favorite moment was when I realized that I didn't have to wait to get small to go under the chain link fence, but could jump through it. The 2.5D style is generally executed well, though I did not at first recognized the puddle after the fence as water at first. Nice entry!

Lightning Rod by Death_Is_Cold 2017-08-01T02:53:56Z

I like the overall look of the game and the varying enemy types add some variety. I some audio feedback on killing enemies would add a lot. Overall nice entry!

Pathfinder by Invixel 2017-07-31T22:39:52Z

Wow! What a shame that this was not working at first, it is done really well! I am impressed at how interesting all the levels are considering you only had 48 hours! The game is at its best when plan, wait, and dodge an incoming enemy. I think I made it on my last jump multiple times. Music and death sound are nice and subtle, which I think is good for puzzle games. Great submission.

Westwood Hills Hospital by Lawrence 2017-07-31T16:43:35Z

I like some of the atmospheric touches like using the phone as a flashlight, the elevator looking beat up, and the blocked pathways. I think the first key could have been smaller/ harder to find. Over all great submission!

Night of the Unholy by Maximiliam Berggren 2017-07-31T20:37:42Z

Nice first entry! I think the game could start at a higher difficulty, but the many loop of survival while charging the generators is solid.

High Rise by AMastryukov 2017-07-31T18:17:17Z

I got to floor 202 or so. I think the visuals and music go together really well! With a game like this a new visual on the left like maybe going up past the moon or into outer space would increase the length of intrigue. Good submission!

Electric lovers by Virtual Turtle Studio 2017-07-31T16:54:45Z

The tears causing the plug to short-circuit was a great idea! It both made the platforming more interesting, and made unique and humorous use of the theme. I also like going straight back to the checkpoint on death rather than going through a death screen. The drop off on the second level near the end can be hard to manage, but if you were like me then you were trying to squeeze in a second level near the end of the compo! Great submission.

LD48 — Deeper and deeper

Transfer by WhatFruit 2021-04-28T21:48:03Z

Thanks for playing everyone! A gameplay section has been added to the post 🐙

Wellfell by Kylazaur 2021-04-27T20:21:15Z

The Marimba (or Xylophone?) was a great spooky skeleton choice, in fact y'all nailed a fun goofy feeling with the sound effects too. Your hit box decreasing so much was an interesting way to scale difficulty.

Acceptance by wooliii 2021-04-27T20:08:46Z

Really like the music done for this, it goes well with the whole hypnosis angle. Movement/response feels a little slow, but the puzzle difficulty ramped up well. Nice work!