Cellular Defense by Evannex 2017-04-24T05:02:21Z
It is a good tower defense game! I really liked the stage that is featured in the post with two spawn points. Always good to see a little twist like that!
Foon → Ludum Dare Explorer → Users → WhatFruit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Transfer | jam | 2.25 | 1.50 | 2.14 | 2.78 | 2.07 | 1.71 | 1.21 | 2.00 | ||
| 2017 | 40 | The more you have, the worse it is | Assembly Line | compo | 2.50 | 3.00 | 3.00 | 3.00 | 3.00 | |||||
| 2017 | 39 | Running out of Power | Night of the Living Toaster | compo | 265 | 3.42 | 3.16 | 3.44 | 3.77 | 4.16 | 3.33 | 3.61 | 4.11 | |
| 2017 | 38 | A Small World | Snail Racing | compo |
It is a good tower defense game! I really liked the stage that is featured in the post with two spawn points. Always good to see a little twist like that!
That is amazing you made this in 24 hours! The controls where a bit of hurdle, but once I got a hold of them it was a fun survival experience! It does a good job of making the player feel empowered once the first generator is filled and an ammo factory is made. Overall great submission.
I am impressed by how good you were able to make the tail feel, and the level of overall polish! The bombs are well telegraphed and the little bit of magnetism on the batteries makes surviving more enjoyable.
I made it to 55m! I think the style is very cute! The games feels at its best when you are going fast and you are just barely making jumps, I think starting the player at may 15 or 20 power would keep a better flow as consecutive attempts are made. Good submission!
Wow, very cohesive! The music, lighting and scenery all come together for a calm, contemplative atmosphere; which I should say is what you want for a puzzle game. I think disabling physics on the batteries while holding them would do a lot to reduce frustration. Despite that, the puzzles worked well with the overall experience. Great submission!
I like the twist on the match game genre. The beeping works really well to build pressure (I topped out and a high score of 6 :S). Great job!
I like how you connected the power mechanic to the fuel cells, ammo and not just with enemies. It adds a bit of complexity that prevents spamming shoot from being the best technique. Nice entry!
As others have said, great atmosphere! The core mechanic is solid. My favorite moment was when I realized that I didn't have to wait to get small to go under the chain link fence, but could jump through it. The 2.5D style is generally executed well, though I did not at first recognized the puddle after the fence as water at first. Nice entry!
I like the overall look of the game and the varying enemy types add some variety. I some audio feedback on killing enemies would add a lot. Overall nice entry!
Wow! What a shame that this was not working at first, it is done really well! I am impressed at how interesting all the levels are considering you only had 48 hours! The game is at its best when plan, wait, and dodge an incoming enemy. I think I made it on my last jump multiple times. Music and death sound are nice and subtle, which I think is good for puzzle games. Great submission.
I like some of the atmospheric touches like using the phone as a flashlight, the elevator looking beat up, and the blocked pathways. I think the first key could have been smaller/ harder to find. Over all great submission!
Nice first entry! I think the game could start at a higher difficulty, but the many loop of survival while charging the generators is solid.
I got to floor 202 or so. I think the visuals and music go together really well! With a game like this a new visual on the left like maybe going up past the moon or into outer space would increase the length of intrigue. Good submission!
The tears causing the plug to short-circuit was a great idea! It both made the platforming more interesting, and made unique and humorous use of the theme. I also like going straight back to the checkpoint on death rather than going through a death screen. The drop off on the second level near the end can be hard to manage, but if you were like me then you were trying to squeeze in a second level near the end of the compo! Great submission.
Really like the music done for this, it goes well with the whole hypnosis angle. Movement/response feels a little slow, but the puzzle difficulty ramped up well. Nice work!