edmond00 2017-07-31 15:01
I rose to the 90th floor. As the tallest residential tower (432 Park Avenue) has only 85 floors I consider that I won. I like the visual and the music but I found the gameplay too repetitive.
Foon → Ludum Dare Explorer → LD39 → High Rise
By amastryukov
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 434 | 3.13 | 25 | |
| Fun | 446 | 2.90 | 24 | |
| Innovation | 558 | 2.50 | 24 | |
| Theme | 485 | 3.17 | 25 | |
| Graphics | 213 | 3.56 | 25 | |
| Audio | 146 | 3.39 | 25 | |
| Humor | 282 | 2.42 | 23 | |
| Mood | 390 | 2.81 | 23 |
I rose to the 90th floor. As the tallest residential tower (432 Park Avenue) has only 85 floors I consider that I won. I like the visual and the music but I found the gameplay too repetitive.
Very nice graphics and the music works quite well too. Agree with edmond00 that the gameplay is too repetitive though, but some people like this type of game I guess :) Neat little game over all, well done.
I completely agree with edmond. The game play was very repetitive. Is there a way to win? There is also no way to quit the game.
Looks and sounds really nice, but the gameplay could use a few more options
Got over 100 floors before my fingers had had enough :) Cool music but wasn't sure if there was a win/lose condition. Also adding a keyboard shortcut for upgrades would help as I was using both hands to mash the space bar so had to slow down to upgrade.
For those of you asking if there is a way to win the game - the answer is no, the building is infinite. If you think this game is worth expanding though, definitely let me know and do not hold back criticism. Thanks!
I rose to the **91st** floor... Anyway, as edmond00 said visuals and music were good, but the game was repetitive. I would add some kind of money earned bonus and different types of apartments! Anyway good job!
Nice graphics, simple gameplay. The text is a bit blurried so it look strange. It don't look like you are really progressing cause the difficulty increase too rapidly. It would have been fun to have so much power that you can climb up 10 floor/seconds ! It was enjoying in the overall.
Took me a while to figure out how to play. I liked the music and the graphics especially, some of the window details.
I got to floor 202 or so. I think the visuals and music go together really well! With a game like this a new visual on the left like maybe going up past the moon or into outer space would increase the length of intrigue. Good submission!
@Gurvan: My guess is that the blurriness is a result of certain resolutions. What resolution did you play it on? Also I agree with your criticism of the difficulty. If I continue working on it I will definitely rework the difficulty curve to make it much more rewarding to play.
Really cool concept. I also like the artwork. The controls took a bit to get used to. Good game though.
I liked the artwork on the game, the audio was quite nice too. The gameplay was pretty repetitive, but, that's the point of the game. The game was good, it got easier eventually. Everything has a place in this game and there's nothing bad that stands out. Good game!
Nice graphics and the music very good for the theme of the game. The clicky mechanics workd very well for this kind of game, there is something addictive to keep going, and going... Good work!
Good artwork and music! Nice mechanics. I tapped out at floor 100 :)
A cool clicker and a creative take on the theme. I got not much to say aside from that except where is the exit button? (:P I saw your comment)
Thank you for making this game! I played for about 110 floors and I enjoyed it!
Bought enough stuff to be able to walk away and let it do everything itself. Got tired of mashing after a short time, so that was a relief :-) I like the graphics and the purchase options, but definitely would look at how to keep from being able to buy up out of interesting play. adding increasingly tall buildings with different challenges could be a good expansion.
I agree with the other people on the fact the gameplay is repetitive. It lacks some twists and candy-eyes/visual feedback to break the monotony and keep the player motivated. Graphics and music are nice.
I have nothing noteworthy to add other than what the others said. Needs some extra options to give the illusion of progress and satisfaction like other clicker games.
Graphics are good and the music is fitting for the action. I quit after 100 floors if that's a helpful metric.
Good job making the game!
Not bad! A fun simple clicker game. It was a good idea to bind the "clicking" on the space bar instead of the mouse, so your fingers don't get tired as fast. More upgrades would have been nice maybe but i think you nailed the presentation.
The style and the mechanics are nice, adding some upgrades and offline play in the future would be nice.