@antaresvaldemar Thank you for the comments. As you see from the demo I recorded, the key to surviving longer is to use small controlled thrusts to move around. Part of the dynamic intended is weighing the risk vs reward of chasing down energy pods. Sometimes it's not worth it to chase after them because you end up using more energy than you can recoup. As for the post-jam version of the game, the addition of the blue pods which return 200 energy makes it much easier to survive for longer periods of time. To offset that, the enemy ships increase speed slowly over time. You did witness one of the known bugs of the game, specifically the bad enemy spawns that sometimes happen right on top of you that you can't avoid. That has been fixed in the post-jam version, finally. One of the next "fixes" I am hoping to make is to change the enemy ships so they have to turn to chase the player, not just instantly snap to face you. That will make it much more realistic, I think. Also, I may try to add in a feature that allows you to press a button to "tractor beam" all pods with in a certain distance straight too you. This would be another risk/reward mechanic, as using the tractor beam would cost energy, but could potentially capture several pods at once that you might have otherwise missed.
Anyway, thanks again for the feedback. I'm glad you enjoyed the game.