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pingFromHeaven

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceMuesum Heistjam
202148Deeper and deeper👥Don't Drownjam554.254.124.084.454.133.842.974.06
202047Stuck in a loopThe Next Subjectjam3.203.602.903.502.803.803.60
201842Running out of spaceSnake With Enclosing Wallsjam4.254.255.005.00
201841Combine 2 Incompatible GenresFirst Person Solitaire (In Hell)jam
201739Running out of PowerTruckfighterjam4.004.004.004.004.003.002.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pingFromHeaven

LD39 — Running out of Power

Truckfighter by pingFromHeaven 2017-08-01T07:49:36Z

Thank you for the kind words!

Sorry for the balancing issues, I kinda rushed the whole thing. I'm going to address those when I'm recovered from post-jam hangover.

And I'll add an invert-Y option as soon as I can.

EDIT: Added. And reduced enemy spawn rate a little.

LD47 — Stuck in a loop

The Next Subject by pingFromHeaven 2020-10-06T12:38:59Z

Thanks a lot for the kind comments, glad you like it! You can take a look at the character controller code from here:

https://github.com/atil/fpscontroller

I had built it to give the feeling of that oldschool skill-based movement. It's kinda messy for now, but in the future I'll wrap it in a nice Unity package for people

And yeah, I'll add a "Terminate self" button definitely

LD48 — Deeper and deeper

Don't Drown by eusekerci 2021-04-26T22:52:19Z

Thank you @phlebas glad you liked the game. Sorry that you encountered a problem. Could you please tell me which platform are you playing on? And with what resolution?

LD49 — Unstable

Ciftlik Bar by gord10ahmet 2021-10-10T23:42:08Z

Good job man, I certainly felt the dilemma of 'hey should I give it now, or wait for it to rise?'. Economics 10 right here

LD41 — Combine 2 Incompatible Genres

First Person Solitaire (In Hell) by pingFromHeaven 2018-04-23T18:05:19Z

Thank you!

Yeah, you're right on keeping checking the cards can be tedious. I guess I'll add some UI indications to help with this.

As for the "game over", I am sorry to say that, well, there isn't one (yet). I'll keep polishing in the upcoming days.