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undi

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of PowerAesthetics Raidercompo5212.953.202.802.952.703.683.50
201738A Small WorldDefinitive Warjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by undi

LD39 — Running out of Power

Keep 'Em Alive! by mrerdalural 2017-08-02T09:34:41Z

Wonderful idea! The theme is implemented in the standard way, but the rest of the mechanics make for a great micromanagement mix. Specially the balance of being able to choice between spending the energy on keeping them automatically alive and dealing with the zombies is what makes the game shine.

The problem is that the backtracking becomes tedious very fast, the zombies (movement and health) and the map design are too simple, and 5 minutes are too much. Addressing one of those issues would heavily alleviate the rest.

Nice job!

I NEED POWER by pauljs 2017-08-02T08:54:03Z

Using the battery life is a very interesting concept, congratulations! I would've liked for it to be even more present in the actual mechanics of the game, but it is suprising enough this way.

Having to micromanage two things helps maintain the attention span, but as others have pointed out, the difficulty scaling being in the size of the elevator only may not be the best decision. Maybe the ball speed, or multiple balls for a bigger multiplier, increasing the micromanagement factor. You may take inspiration from complex versions of Arkanoid.

Sugar Rush ! by Behenate 2017-08-19T10:08:48Z

A bit of acceleration towards the opposite direction when you walljump would be very, very welcomed.

Aesthetics Raider by undi 2017-08-02T09:46:00Z

Thank you both!

By the way, there are two secret areas hidden in the game. I forgot to point it out in the description!

Running from the throne by drakryttare 2017-08-02T08:39:32Z

I really liked that the action begins immediately. It creates strong momentum. And the plot and characters being developed around your choices has two good consequences: it pushes that momentum even forward, and at the same time feeds the curiosity about replaying the game.

All the endings I found were short enough, the prose and dialogue is concise and simple enough, and the main character's motivations simple enough, to not make another replay a drag.

If you were able to improve the text without making it much longer, verbose or purple, that'd be my main concern, together with what @linky439 pointed out about the fuel UI. And maybe a list of endings.

My biggest concern would've been the harem ending, because it was too abrupt and out-of-character, but I was certainly warned in the description. And, really, who I am to judge?

Light out by Harrelix 2017-08-19T10:19:28Z

The graphics and sound effects make for a nice atmosphere, and the gameplay felt like a very interesting twist of Hotline Miami. With way more content, and more polish, this could be a remarkable entry. Keep up the good work!

Lost Soul by daviddiagonza 2017-08-02T09:16:14Z

Nice graphics and audio design. The main idea is great, and the running out of power pretty oppressive, which adds to the atmosphere.

My main concerns are that the mechanics are not very well conveyed and polished. For example, the "character who becomes an enemy when he catches you trying to possess him" is hard to predict and avoid. Also, I found it hard to know which one is your body, making it easier to just spam-possess everyone.

The movement of the AI is very erratic and strange, I don't get if it was intended or if it needs a bit more polishing.

Overall, neat game!

Sleepy Orphan Simulator by Barney Cumming 2017-08-02T09:08:14Z

The polishing on this game, man!!

Marvelous thematically, innovative, incredible animations and sound design, and very balanced difficulty. Solid 5 stars.