CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-14T02:17:21Z
Great interpretation of the theme!
I've never been so fond of short words... :D
Foon → Ludum Dare Explorer → Users → Elyaradine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Jazz It Up | jam | 50 | 4.23 | 3.96 | 4.14 | 3.67 | 4.42 | 4.67 | 3.79 | 4.54 |
| 2020 | 46 | Keep it alive | Seek the Sun | compo | 107 | 3.92 | 3.28 | 3.83 | 3.52 | 4.52 | 2.92 | 4.11 | ||
| 2018 | 42 | Running out of space | 👥 | ECO WARRIORS | jam | 31 | 4.14 | 4.12 | 3.14 | 2.40 | 4.57 | 4.14 | 4.33 | 3.86 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Ready Set Box | jam | 4.00 | 3.50 | 3.71 | 4.14 | 4.85 | 2.66 | 3.71 |
Great interpretation of the theme!
I've never been so fond of short words... :D
I think you did a great job of setting the mood, especially with the ambient audio of the train and storm.
I found the formatting of the text rather difficult to read. Typically, with things that require reading a lot of text, the text is left-aligned and begins at (roughly) the same place on the screen. In Paranormal Investigations the text is centre-aligned, both horizontally and vertically, so that where the reader has to look to read the text (i.e. the top left) jumps around.
Although the characters were introduced in the beginning, I associated the names with the faces (rather than the positions). When combat began, I didn't find it clear who was being attacked when the game referred to them by name. The card game part felt quite heavily based on RNG.
I played it twice, making very different choices, but with the same ("BAD ENDING") outcome. I didn't see what else I could've done differently and stopped there.
Congrats on finishing what appears to be your first ldjam game! That's already no small achievement!
Ha, "Rainbow Mode" is really surprising and satisfying. I was confused at the start, but this ended up being delightful, particularly when I could start the wave off and let the wave run on its own. I had fun!
Thank you for the kind comments everyone! <3
@picross, @teto, @bilbycoder : I completely agree about the turntable. The initial problem was that the plant grows randomly, and sometimes grows in a way that isn't flattering to the camera at all. Stems might overlap and look very flat. I figured I'd force the auto-rotation, hoping it'd show the player that they could rotate the camera themselves. When they move the camera manually, there's a 3 second delay before the autorotation begins again, but what should actually happen is that any pruning, any highlighting, and anything else that needs precision should also reset that counter. I think it feels much better now, but I've got awful internet and have been struggling to upload a post-jam build. Thank you for sharing your experiences!
The glowing colours look quite pretty! I found that my hit box wasn't very clear at all, because of how the particles move around randomly. This was similarly the case for bullets, where I'd sometimes get hit when I thought that I'd dodged. A brighter "core" that doesn't fluctuate in front of the flamey particles would probably help a lot with that.
I liked that there were upgrades between rounds.
I really enjoyed the writing in this and a got a few solid chuckles. Blue makes for an awful friend, but great writing subject matter! It also wasn't hard to figure out what to do, because there were status messages to tell me what Merlin was up to, which was smart.
Whoever designed this house's architecture is a sadist though! :P
All-round solid entry!
The last frame of the intro seems to show for a really short period of time, so I couldn't read the end of that story. I don't know if I was missing context to my actions.
The pixel art was quite appealing! The audio didn't feel like it fit, thematically. The jump felt quite floaty.
My intuition when seeing round grey circles was that they'd be solid. I didn't really understand why I could fall through them, nor why when they turned white (and I could still fall through them) why I could still jump while overlapping them. This caused me to die a few times, and having to restart from the beginning was a bit frustrating.
There's a bunch of neat stuff going on though. Well done on your entry!
The tutorial controls didn't mention using the mouse, so I was confused at the beginning with how to build turrets. The game also crashed a lot, so I wasn't able to get very far. I also found the background music very repetitive.
I really like the idea though -- building up something you care about, customising it, and defending it from waves of attackers is a very compelling narrative.
The thumbnail for the game, and the main menu art, are really cute and quirky!
The swinging was interesting, though it was sometimes confusing what I was attached to with not being able to see the grappling hook/rope. Climbing floating rocks by shooting consecutive grappling hooks felt nice!
I was impressed with how you managed to get different levels in, and enjoyed how there were things like American Football... that still used nets. I didn't get very far, but I imagined the sports themselves becoming more and more ridiculous too. Nice job!
I have the same problem as @dp3rucha, unfortunately. If I shoot, the projectile moves extremely slowly (like 1px per 4 seconds), and I can't move.
fwiw, the music sounded pretty epic!