flying-cat-of-the-pepes 2018-04-24 04:33
Very nice but it smelt of strawberries and smelted ores
Foon → Ludum Dare Explorer → LD41 → Snowy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1128 | 2.71 | 23 | |
| Fun | 1066 | 2.66 | 23 | |
| Innovation | 1147 | 2.40 | 23 | |
| Theme | 1129 | 2.54 | 23 | |
| Graphics | 1030 | 2.45 | 23 | |
| Humor | 929 | 2.17 | 22 | |
| Mood | 1121 | 2.17 | 22 |
Very nice but it smelt of strawberries and smelted ores
The swinging was interesting, though it was sometimes confusing what I was attached to with not being able to see the grappling hook/rope. Climbing floating rocks by shooting consecutive grappling hooks felt nice!
* I've got a confession to make, I've only read half of the first sentence of that backstory :D * swinging around is a lot of fun, clicking from rock to rock combined with the first person perspective is a super cool mechanic that I found to be very intuitive :thumbsup: * It was surprising that holding forward while hanging and pressing space sent me flying backwards, away from where I wanted to go. It would be neat if space just cancelled the grappling hook instead of pulling you towards the anchor point. * I like the big, empty sky setup, it was very easy to keep track of the rocks and figure out my next move. * The bounding box highlights on whatever rock the cursor was over made it clear when I was clicking on the right thing and when I was not. I think I would have gotten very frustrated very quickly if I hadn't known whether the rock was my sights correctly or not. * That said, it would be nice if there was an indicator of whether or not a rock was in range for grappling. Maybe turn the indicator a different color or have it jitter or something? I dunno. * I'm so glad the rocks are actual models instead of cubes, they definitely add to the visual interest of the scene, even if they are just rocks floating in space :P
Thanks for making this game!
Thanks for rating! The grapping motion thing is kind of a bug, I'll fix it if I make a newer version.
In case anyone is wondering what the bug is: When you hold W/S it just updates the position instead of adding to the velocity, it sort of seems like nothing is wrong when you are swinging because it stills pulls you in the other direction. The problem is when you release the velocity is just the force pulling you towards the grappling point minus the rope length so if you have passed the center pivot point then you will swing backwards.
Well, understanding what the hell i'm supposed to do, and why do i have wireframe mode and EVEN EDITOR! is already a fine puzzle for me :dizzy_face: I think it would have been better if you said about our goal on first level, not at the end of the second level. But understanding what i'm supposed to do and launching myself high into the sky was actually really fun. I only wish there was a visual representation of the grapple.
The grappling felt very fun and intuitive. If you don't continue on this game you should keep that mechanic in mind for whatever else you work on, its solid. :)
Thanks! I tried to do a grappling hook thing on one of my Ludum Dare games a while ago (it was on the old site) but I couldn't get anything good so I just used other mechanics. I really like the idea of grappling hooks, and I was thinking about them from playing Terraria and Starbound so I decided to try it again in this game. Judging from the comments it seems like it turned out pretty good. I think I will work on this game again sometime soon but I just need to take a break to get fresh ideas after working on it 18 hours a day for 3 days straight. xD
Fun Fun Fun :)
That's what is all about :)
What do you think of this one, is it even slightly as fun as your game https://ldjam.com/events/ludum-dare/41/sam
can u please leave a web version of the game
it brings back old memories for me. i had some fun. it had some problems for me tust to figure out what was going on but after that i had fun.
@Pond Loach sorry this game was made in Java and most browsers don't allow online Java applications, and even if they do the operating system firewall would most likely block it. If you can't run it, you either don't have a new enough version of Java or your drivers don't support OpenGL features I am using.