fengol 2017-08-01 06:37
I struggled to make any progress on either of the 2 maps :slight_frown:
Foon → Ludum Dare Explorer → LD39 → Jumpy Robot
By webzsta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.00 | 6 | ||
| Fun | 1.75 | 6 | ||
| Innovation | 1.00 | 6 | ||
| Theme | 2.50 | 6 | ||
| Graphics | 1.75 | 6 | ||
| Audio | 1.50 | 6 |
I struggled to make any progress on either of the 2 maps :slight_frown:
Mwahahaha. You're a clever man, but I'm more clever-er. I defeated both your levels. Not using a platform for the middle part of level 2 was tricky, but I figured it out. I think you made a mostly solid puzzle/platformer. My biggest gripe is the level design. It seems like there is an intended order to solve the puzzles, but looks like the player has a choice in the order. The sprint seems unnecessary for this kind of game, although it is required for solving stage 2. The enemies seem to stop moving after initially tracking you? Not very threatening. Robot man guy (the robot we play as) controls mostly well, I think his turn around is a problem for moving on some of these tighter platforms. Also, some jammin' beats are missin' from this game. Don't forget that music. This is a pretty solid compo entry float-y 3D platformmer, which is quite a feat 'cuz IMO 3D platforming is pretty hard to make feel good. You did it in a weekend. *clap*
I was unable to pick up the batteries so I couldn't interact with generators either. Your double jump mechanic is a little unconventional in that double tapping it quickly gives a much higher jump than if you were to execute the second jump at the peak of the first jump. With that mechanic there are a few platforming sections you can skip by jumping right over. Being able to coordinate your landing on platforms is a little difficult given how close the camera is to your character. I would recommend zooming out a little and having what's called a "drop shadow" if you decide to improve this or work on anything similar.