Radiant Core by PixlWalkr 2016-04-29T16:23:00
It's a much harder game when you hijack someone. Other than that, the foreground objects needs to be separated from the walls. Maybe blur them a bit to show their at a distance from the player?
Foon → Ludum Dare Explorer → Users → Gelatohead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Void | jam | 2.07 | 32 | ||||||||||
| 2016 | 35 | Shapeshift | Shift and Run | jam | 1023 | 2.68 | 2.68 | 2.75 | 3.28 | 2.38 | 2.92 | 2.35 | 2.57 | 50 | ||
| 2015 | 33 | You are the Monster | Jelly Rush | compo | 950 | 2.11 | 2.11 | 1.78 | 2.56 | 3.22 | 3.24 | 2.31 | 2.65 | 33 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 61 | Weaknesses | Chepi: The Story of Acorn |
Gelatohead leaves an average of 7.0 feedback comments each event.
It's a much harder game when you hijack someone. Other than that, the foreground objects needs to be separated from the walls. Maybe blur them a bit to show their at a distance from the player?
The control scheme feels like it's meant for one-handedness. If the jump button was spaced out for the other hand, it would probably play a little better.
What throws me off is the camera following the ball. I think the game would be better if the camera showed the entire field or if the field pivoted around the ball (instead of its own central point).
I got stuck walking into a wall.
Although, you play as the monster, I felt more like the victim the first time around. It's also pretty difficult to dodge some attacks, but I guess that's just me.
I'm pretty sure that if tumblr bloggers played this enough, they would be ready for the skeleton wars (tumblr joke). I actually enjoyed this. The health points should gradually move into the player, though (if they already do, I couldn't tell).
Simple controls, easy to follow story, a little tight here and there, and it you have time to rethink your playstyle. Good on ya!
Could use better indication when you snatch someone's body.
This game REALLY puts things in perspective. Especially when it leaves you hanging after the climax. All of the weird "hints" that show up are nice tidbits.
Interesting concept. The sound effects could use some work, but other than that, it's good.
I couldn't run this game on my pc. I had windows 8.1 if that helps.
Pretty neat, but what would make it better was if the buttons were bigger.
LD37 — One room (7)
Help Wanted! by TeamBALD 2016-12-15T08:28:00
I enjoy the concept of solving real-world trivia. Not many games do that anymore.
The War Room by SnedHlepPls 2016-12-14T06:20:00
I love this take on battleship. I enjoyed the cooperation between the textual and visual elements of the game. The fact that someone on the outside is relaying information to you makes it even more interesting. What's strange is that when I moved one of my men to a spot that already had one of mine, it combines them. When one platoon was destroyed, both of them were. Other than that, was great!
SLIPSTAR by ciaodavinci 2016-12-13T19:50:00
The track could be a bit wider, but I got use to it.
The Floor Is Lava by OOGY 2016-12-13T16:51:00
I couldn't play this game. On Firefox, it's blocked by a Content Security Policy, and on Chrome, it just didn't load.
Room Service by alfadur 2016-12-13T16:47:00
I like that it's a memory game! I've only seen a few of those here, but this one is a bit more challenging.
Good job! d(^u ^ )
Oh, This Room Again by slarrimer 2016-12-13T05:20:00
Finding the solutions to the puzzles are more like trial and error. It gets tedious afterwhile.
Good Impression by Ellian 2016-12-13T04:43:00
Impressive! The best score I've had was 71% with 30/31. The pacing is what really sold me.