FoonLudum Dare ExplorerLD44 → A Hill To Die On

A Hill To Die On

By longbowrocks and Ryan Westby

View on ldjam.com

CategoryRankScoreCount
Overall10832.7339
Fun11472.1639
Innovation8932.7439
Theme4283.5039
Humor8502.2334
Mood8722.8838

Comments

megan-kozun 2019-04-30 03:08

Loved the intro with the scroll explaining the rules, unfortunately i can't comment on anything else as I got stuck there! Maybe an issue with the web version?

longbowrocks 2019-04-30 03:21

@megan-kozun You need to press ESC (escape) to exit the intro and start playing. Web version seems to work in both google chrome and microsoft edge, both on windows. MacOS version works on mac, but I don't know if the web version works on mac.

megan-kozun 2019-04-30 03:40

OH okay haha I would just suggest maybe putting that in the instruction scroll (unless i missed it completely --- totally possible).

kaitlin-quick 2019-04-30 04:31

Love the idea and graphics on this! My only suggestion would be some adjustments to the movement. I was constantly sliding way past where I wanted to go so it made navigating the maze a bit difficult. Overall very nice!

zeaga 2019-04-30 04:52

I like the idea! Just a tip, if you set the sprites to "Point" filter in their settings in Unity, they'll be a lot more crisp.

ryan-westby 2019-04-30 05:19

Thanks for the tip @zeaga! I'd like to draw my own sprites next time so this will be good to know!

valid 2019-04-30 05:41

I liked the scroll in the beginning as well! Did you enjoy using Unity? For your first Unity game with no experience, this is a good job. Good concept as well.

dennis-jeong 2019-04-30 06:01

So it's a king of the hill game+auction? Interesting! I wonder how you can reward the player more for winning the auction. Maybe the king of the hill can impede other people's progress in some way. Good first attempt though!

giezi 2019-04-30 06:43

Nice job! I like the idea, the music is pleasing as well:) If I may make a small suggest: it's really easy to change the background color to something not default in the camera object, and you can easily loop the music by setting it to loop on the audio source. Keep it up:)

tommyflower 2019-04-30 10:25

Nice maze to walk by!(but the standard blue background made it strange at first) When I entered the hill I didn't undestant immediately what to do, though and also at the beginning it wasn't clear I had to hit esc to begin. Keep up the good work!

rainetheglutton 2019-04-30 13:37

Great effort on your first project! The idea is really interesting and I think it would be a fun multiplayer game if you decided to expand upon the idea. I played a few times (took me twice to find the altar). It would be nice if the auction screen wasn't time based as it disappeared before I could read the instructions.

Thanks for rating our game!

nico-fallosch 2019-04-30 16:11

The mazes where nicley randomated and overall pretty good job for your first project and that in only 2 days!

caevv 2019-04-30 18:40

nice game, especially considering you had no previous experience. keep it up! the intro was really cool :) i'd also add a text to the intro, telling players to press ESC to skip it ;)

plexsoup 2019-05-01 02:59

Great first entry! I wasn't sure how to decide how much to spend. Probably plays much better as split-screen party game than 1 player vs AI.

zondarg 2019-05-01 09:57

Good work, yes maybe a hint how to start the game would be helpful, took me a moment (especially since ESC closes fullscreen when playing the web version :grin:). Good first entry!

longbowrocks 2019-05-02 02:49

Thanks @plexsoup! Ryan had the same idea but I didn't know how to make it happen. From what I understand, most participants are playing alone online. Have you seen a solution to this?

plexsoup 2019-05-02 03:41

@longbowrocks I don't have enough Unity experience to give any implementation advice. I do most of my work in Godot. (even in Godot I haven't mastered split-screen yet.)

3mpty 2019-05-02 10:52

Interesting mechanic being able to place your opponent, but besides that I don't really get it. I think the most important thing to work on here is controls, they are far too slidey and dont really feel good, so I would focus on that during your next jam.

sebeee 2019-05-05 18:58

I like the game concept

waveform-modulations 2019-05-08 15:10

The music really sets the mood, reminds me of classic final fantasy!