FoonLudum Dare ExplorerLD32 → LD32 Sky Defense - Task Omega by Hairein

LD32 Sky Defense - Task Omega by Hairein

By hairein

View on Wayback Machine

CategoryRankScoreCount
Coolness234114

Comments

el_kloklo 2015-04-20 10:54

I liked the idea of getting higher to shoot farther.

jhell 2015-04-20 13:11

This game looks really cool but I couldn't play it properly because no Azerty support :(. Good job though!

hairein 2015-04-22 14:57

Hi there! You can reassign the keyboard controls in the Unity configuration menu that pops up in the desktop versions. Sadly, i'm not sure if this is available in the web or player versions...

springcabal 2015-04-22 15:35

It wasn't clear if my shots are going to hit or not. Also the shooting animation is sorta lacking.
Sound wasn't good (would've been better without it).
Graphics was OK.

fate 2015-04-22 15:45

Nice idea, like el_kloklo said, have to get higher to shoot father was a cool idea. I felt like it would been to nice to have the camera a bit further away to be able to see more.

flickta 2015-04-22 15:54

Great idea for a vehicle! Running air currents is awesome! A little bit more pronounced attack effects (lasers? smaller projectiles?) could make battles easier to understand, and perspective makes it hard to understand, when you get into air current or not (even with that rope or something that is under the vehicle).