FoonLudum Dare ExplorerLD32 → Banana Bandit

Banana Bandit

By suppi

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CategoryRankScoreCount
Coolness282
Humor6992.49
Theme7183.07
Innovation9152.31
Graphics9172.20
Mood9572.20
Fun9842.27
Overall10612.27

Comments

micahcowan 2015-04-21 03:00

Okay, well there's not much to it right now so I can't rate it very highly - but I _love_ that you wrote this in Elm! And you were unexperienced with the language, which makes it so much harder. That deserves an extra point just because you're crazy brave. :)

I've played with the idea of doing my next LD in a language like Elm or possibly PureScript, _maybe_ ClojureScript. I'm worried about performance degradation in using those languages, but I feel like they probably win out for developer productivity (_provided_ I'm already good and familiar with the languages before I start), given the fact that (especially for Elm and PureScript) certain whole classes of runtime bugs go away.

I might use this LD's game as a template to try rewriting it in one or two of those languages, to see how comfortable I can get, and if I feel like it saves me troubles.

nomys_tempar 2015-04-21 11:50

Fun idea, too bad their aren't more levels.

hypp 2015-04-21 20:25

Nice idea, but way too easy.

suppi 2015-04-21 20:28

Hey, thanks for the comments!

micahcown: thank you :) I know there's hardly any game there because i didn't really finish it, thank you for rating anyway!
You should definitely try to work with Elm/PureScript/ClojureScript at least once. I was a very fun and educating experience for me. you might enjoy reading my post mortem linked in the description above the links :)

Nomys_Tempar: thanks. will try to work a little more on the game to finish it. once i fix the maze generator i will add many more levels :)

jungle 2015-04-21 20:31

Cool idea but needs a lots of polishment. In my opinion it could be a great game but need to enhance controls, animations and UI, you can start with a retry button. The project is good, the idea is great, the weapon is unconventional and fits the theme! Go and enhance your project, bro!!

exilegl 2015-04-21 21:23

Could really use more levels, but other than that, it's nice. As others have said, UI/controls and animation could help a lot.

fabraz 2015-04-21 22:16

Good on you trying a new language!

simianlogic 2015-04-21 22:17

I've never even heard of Elm, so props for using the weekend to learn something new! I was able to beat it without really using the banana--just by timing my sneaks just right. Was the banana supposed to make them fall down?

themeorch 2015-04-21 22:22

Having a single deployable weapon that you must retrieve in order to use again is a really cool and interesting choice.

You may want to make the player's collision box smaller and position it just around their feet -- I had some difficulty getting through passages, because my head kept hitting the wall when I didn't expect it to due to the camera angle simulated by the sprites.

I'm glad to hear that you'll continue working on this!

suppi 2015-04-22 06:15

thank you all for the comments!

SimianLogic, yes! try it :)

TheMeorch, thanks! i agree and will do as you suggested :)

springcabal 2015-04-22 11:13

Glad you learned a new language. The game itself wasn't great though, as the weapon itself, "Banana", isn't really needed when you can just walk to the goal.

gormed 2015-04-22 12:15

Good one for for a weekend with a new language. Never heard of it but looks worth a look. Cannot rate it high either, but if you add some more levels and a auto respawn it can be quite fun :)

mentatzoe 2015-04-22 12:26

It definitely suits the theme! As someone who's the solo dev of a team that's also been busy this weekend AND unexperienced with the technology of their choice I can totally feel your pain, but isn't it worth it nonetheless?
I agree with most people, the game feels fun, it'd be great to have more levels and some UI!

frondeus 2015-04-22 14:10

This game really need polish. But there is bright future ;)

pythong 2015-04-22 19:18

well ok, i think this still needs work? :/ the bounding boxes don't work correctly, your sprites sometimes show that ''image not found'' icon, and even though i got a policeman with my banana peel, nothing happened except him killing me :/

hambone88 2015-04-23 21:41

Cute little game! I didn't expect all the gore when you died! ha GJ.

ld_lan_party 2015-04-23 21:55

There is quite a pause when you place a banana. Other than that it is a nice short game.

cdgugler 2015-04-25 02:13

Interesting idea, be cool to see it more fleshed out. I hadn't heard of Elm, but I am going to try it out for sure. I've done some functional programming in Racket, and have been thinking about trying clojurescript, but Elm looks much more approachable.

jakob37 2015-04-26 14:02

Nice idea! Would have preferred a bit more responsive movement. Nice trying out a new language for LD, well done :)

ultraval 2015-04-26 14:04

Nice game, the only downside is the difficult to drop the banana because there is high delay.
Great work with the new language :P

kristof 2015-04-28 16:49

Nice start. I could not really find out how to use the banana. The controls feel a bit slow and its hard to get through tight passages because the player does not slide along the walls.

rxi 2015-04-28 18:51

Quite a tiny entry, but a good effort considering it was made with an unfamiliar framework / language! Its also good to hear that making the game managed to fulfil your goal of exploring the framework.

I liked the look of the sprites, they seemed cheap to good comical effect -- the bloodied player death sprite was particularly horrific which added nicely to the humour.

Good use of the theme!

nihilaleph 2015-05-06 02:07

A really cool concept! I found the control a bit stiff though, and the animation is a bit laggy, even when running on chrome.

Great job with a new language!

smirnov48 2015-05-09 16:37

+ Nice realization, good idea.
- very easy

lkpridgeon 2015-05-09 20:02

I can see where you were coming from with it working better in chrome but the player movements still felt too stiff for my liking but not rendering it unplayable. There was an issue getting through doorways aswell I think it was to do with the hitbox of the player. Overall I enjoyed what I could of it...