The Gun Keeper by hadesfury 2015-04-23T13:15:00
It looks absolutely amazing, the gameplay doesn't really seem to work for me though. it seems like a tedious job where I get to see no fruits of my efforts.
Foon → Ludum Dare Explorer → Users → inappropriatebeeguin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Bunny Plane Massacre | jam | 37 | 4.00 | 3.91 | 3.15 | 3.28 | 4.56 | 3.31 | 3.57 | 3.48 | 48 |
It looks absolutely amazing, the gameplay doesn't really seem to work for me though. it seems like a tedious job where I get to see no fruits of my efforts.
Great game, I love that you got that little replay challenge with the candles in there.
some sort of minimap would have done wonders in guiding where my attention was seposed to go.
Its a shame some debug output is still in the game as well. It looks like the basis for something cool but the game isn't giving me enough to figure out what I'm supposed to be doing.
it looks cool and the incorporation of the theme is clever, having said that, I have no idea what I'm supposed to do.
Desperately needs a tutorial to ease players into the experience.
I like the fact that there's an intro sequence with some backstory, I also like that there's some text that tells me the first steps I need to do once in the game... but it sort of ends there. I'm at a loss when it comes to figuring out what Im supposed to do after doing the four steps mentioned.
Simple yet powerful, Didn't do much with the theme though, although I guess using games as a weapon for change could be considered unconventional ;)
A great way of getting used to my new flatkey keyboard :D
because of this I now type (semi-blind).
Typing with 4 fingers might not be the most efficient
hehe, But hey, It gets me there.
I played 3 times and scored around 256
For people who can't type blind at all, I wonder how they would manage in this game. But I think that maybe they could even learn to type blind with this. For that I say (Y) awesome.
Cool that the words are randomised, a bigger decorated full fleshed room/house would/could enhance this game in a possible future. Else I have little to critic here. ^^
Cheerz!
It took me a little too long to figure out what was happening with the controls. but once I got the hang of it I appreciated the simplicity while still offering good (if somewhat awkward) control.
Solid entry, Difficulty curve hit me like a brick wall though, Didn't make it passed the 4th level, some checkpoints would have been appreciated!
It looks and sounds amazing! the theme is also present in a nice way and the gameplay feels like it could be alot of fun if I wasn't jerked out of the flow so abruptly everytime I crash... the music just does a dead stop and everything is reset. some sort of respawn mechanic could do wonders to keep the flow going.
I played on a big screen with earphones and when the first zombi crept on me, it really scared the shit outta me XD. I'm used to shooter games but found it so difficult to aim/hit enemies with the weapons provided and therefore to hard keep playing a game this scary. Missed a crosshair. Sounds and graphics very nicely done, I like the style.
good overall concept and great moodsetting! my two suggestions would be to avoid 'endless survival' as your base game. it doesn't really push the player to keep going to finish something. and the lightbeam mechanic could have taken into account the angle of the incomming light to make it a more realistic simulation of reality.
there's really not that much here yet, so much more you could have done with this.
Hi, Cool idea behind the game. Health inside the human body. I ran out of enough Orange juice to kill the boss. O no's!. I suggest there could have been some baddies allong the way down.& I agree with the feedback given below. anyhow, nice work
ended up playing both roles which made it a little difficult to play. didn't figure out that I had limited ammo till it was too late.
Really addictive and satisfying, I liked the game mechanic. played around 10 times. Very well instructed the player with the controls on start screen. Graphics are good in it's simplicity, SPLUT!. Music was oke in beginning but could really use more variation.
Looks great. Thanks you for having checkpoints for each floor. if I were to suggest something more it would be to add a less abrupt ending. Give us some closure :)
Great entry! really cool to see multiple levels and the quick and easy topdown 2nd camera for a map works really well.
The only feedback that comes to mind is to have the gameover state be less harsh and make the player restart the level she failed at rather than throwing her back to the start.