the-capitalist-crayfish 2015-04-21 10:05
Nice and challenging. My highscore was 450.
Foon → Ludum Dare Explorer → LD32 → 6 Pack Vendetta
By purpleapes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Audio | 652 | 1.96 | ||
| Humor | 787 | 2.29 | ||
| Graphics | 938 | 2.02 | ||
| Theme | 943 | 2.50 | ||
| Mood | 977 | 2.12 | ||
| Innovation | 1009 | 1.98 | ||
| Fun | 1017 | 2.15 | ||
| Overall | 1054 | 2.30 |
Nice and challenging. My highscore was 450.
The six-pack plastic weapon is a cool idea ! I like your background story a lot
I like the sound of ennemies on death
Otehrwise I found it hard and a bit stiff, it would be better to be able to shoot on the left side of the turtle too, and I found the controls a bit weird
The unconventional weapon, the story, and the mood of the game is great!
Aiming might be a little bit frustrating at first glance. That could be improved but anyway you get used to it after a couple of tries
the control feel slippery yet heavy at the same times, it's weird
still quite nice game, the control/targeting indeed need a little bit practice
Challenging entry!
It was a bit hard to move the weapon in time to aim properly..
I do like your story :)
This was very difficult to play on a mac because ctrl + arrows are already used for switching between screens, so I ended up dying as I inadvertently switched from screen to screen. Arrows for aiming was a bit difficult as well.
took me a moment to figure out what was the 6 pack talking about since we dont have it here in my country :P
My high score was 520. It was somewhat hard to aim and move. felt a little stiff. But overall not bad game :)
Challenging! Really!
Well done!
Was too stiff for me to properly enjoy... is there a reason why you have so many angles on the weapon? From the first few levels it seems like you only need the 0 and 90 or -90 angles... Enemies on the ground disappear after they hurt you. Theme could have been used better as well...
Good luck!
Finished the game with score 1490.
I think there should be an ending message too instead of just only showing score.
Quite hard to start, too many enemies on the first screen, but it's a fine game when you get used to it. Nice work!
It had decent gameplay, but it also got slightly boring with the repetitive encounters. The sounds were so-so and graphics weren't particularly good. I like how you made multiple levels and there's probably content enough for more (although I only managed to defeat a few levels). I'm not sure it fits the theme well, it feels like a classic arcade game to me.