FoonLudum Dare ExplorerLD35 → Through Oneself

Through Oneself

By taro

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CategoryRankScoreCount
Innovation184.28
Coolness281
Overall3413.45
Fun4903.19
Mood5653.08
Humor6242.28
Theme8072.97

Comments

evergreen-games-ludum-dare 2016-04-19 02:41

Really cool idea!! It could have used more time to fully develop but you did remarkably well. The cutout effect is really well done and it's fun to use the camera to "reveal" more of the level.

tppr2046 2016-04-19 02:44

Great concept!! Love the idea, please continue to make it as a product. I want to buy it!!

taro 2016-04-19 03:15

@Evergreen Games: Ahaha! Yeah, I was very short on time. If you want the full story, there was a hackathon going on at the same location, and the same time I usually organize the Ludum Dare real-world meeting. So I was pulled right and left with Unity VR questions, and really difficult ones to boot. Anyway, it's amazing I got anything done, really.

anaguilefdez 2016-04-19 07:56

Awesome game. Please develop it further!

meritleave 2016-04-19 08:01

Wow, this is really novel! I dig the idea of being stuck on a different plane of existence like this. It's kind of mind-bending to play, and you could do a lot of interesting puzzles with lots of moving parts! I really hope this gets expanded into something larger in scope. Great work!

baknik 2016-04-19 08:11

Interesting idea! It is a bit difficult to see where you're going. Also, the acceleration on the camera movement makes the controls a bit frustrating to use.

serp 2016-04-19 08:15

That's a pretty awesome concept.

apantaloni 2016-04-19 08:27

Very interesting concept! Nice visual effect for the main character. Cool game.

wg_phancock 2016-04-19 08:35

Wow, what a cool idea! The cutout effect was well done. I could see a very cool full game come out of this idea, no problem.

There were a couple areas where the two "worlds" were the exactly the same and it was hard to judge jumping distances since you couldn't see the character at all. I think some play testing to find those areas and adding more variation of textures could fix that.

carrymove 2016-04-19 09:25

This game is breaking my brain

obsessivenotion 2016-04-19 10:14

Very interesting concept! I have no idea how you achieved that effect but it is what made this game what it is!

codeartisticninja 2016-04-19 17:52

Really cool concept! It took me a while to fully figure out what was going on and didn't really know where I was supposed to go, but a lot of potential to be had.. :)

omlette-du-fromage 2016-04-19 19:06

Really nice concept, using the camera as mechanics. Also, nice music. Feels very Anime-Urban.

What I felt was immersion-breaking, though, was that the crowds and the sterile test chamber-like (I'm thinking Portal) environment with all the huge blocks and buttons didn't quite mix, so at the end it seemed like it wasn't important that the protagonist was a human girl or that the crowds were crowds, I would just play the game mechanically.

Still, the puzzles were interesting and fun. Kind of felt like a mix between the block pushing in a Zelda game and the different kind of thinking that Portal requires.

sndr 2016-04-19 19:35

Interesting idea! It's quite impressive that you were able to do all that in those 72 hours, with all those other things going on around you.
Sometimes it was kinda hard to see where I was going, though, hehe.

pirate_shell 2016-04-19 21:27

This is a brilliant little showcase for a very strong concept. I love the idea of it! I believe that with enough time and development this can be a triple A game some day. Fantastic job!

letodev 2016-04-19 23:45

Tons of good things here - cool idea to layer the shaders like that, to unveil things you haven't seen before. The menu and levels of content and tutorial all speak of a person who has done a few game jams before.

I highly recommend continuing on this idea, and finding a few 3d artists along the way to expand on what you have. Could be really cool with a vaporwave color pallete. Thanks for doing the stream on twitch. Cheers!

edocentrique 2016-04-19 23:46

Very innovative !

evergreen-games-ludum-dare 2016-04-20 02:20

@Omita Games yeah I've seen your games and stream in the past and I saw the post about the vr thing. Hope you are streaming this year!

subpixel 2016-04-20 02:33

Really nice work, it started becoming second nature looking around the level through the keyhole for new features. There were a few places where it wasn't super clear to me what the form was on the other side, but experimentation always yielded the answer.

It would be great to try this out with really disparate, detailed scenes on both sides of the divide. Would it still read, or do you think you need these simple planes and clear colors to disambiguate the view?

mikeware 2016-04-20 07:33

Amazing graphical effects. Understanding the environment of what was invisible at times was a little challenging, especially with the people wondering around.

Curious about where to see this going in the future.

nightshadow0 2016-04-21 12:52

Whoa, this is super trippy. Really cool mechanic. Finding switches and crawlspaces was especially interesting; with the platforming i usually found it easier to just feel my way through it. Interested to see how you could expand it further. Great work!

pusty 2016-04-21 21:47

This is amazing! 5/5

hempuli 2016-04-21 23:03

Amazing concept! The platforming physics were a bit awkward but that didn't matter most of the time. Some really sweet ideas here and I could definitely see this turned into a "full" game! Good work.

calzep 2016-04-22 04:09

really neat idea, never seen or could imagine something like this before. Definitely innovative

bytegrove 2016-04-22 19:11

Really cool idea! Unfortunately I think it crashed when I crouched.

taro 2016-04-22 19:38

@bytegrove Is that the webGL having the problem? If so, does the PC/Mac/Linux versions work any better?

gamepopper 2016-04-22 20:25

Woah this concept is trippy. Extremely clever how you achieved that effect. Annoyingly my mouse pointer wouldn't lock to the screen so controlling the camera felt awkward, but I really enjoyed playing the first few levels!

fullmontis 2016-04-23 11:25

Wow, this is such an original concept! I really like this game. A little confusing, but very interesting!

springcabal 2016-04-24 04:39

A really great idea and implementation as well.
I wish my character had a slightly different animation when she was pushing crates, as there's no real indication otherwise.

I think the choice of music and having crowds of people walking around was a good way to set the tone of the game, giving a hint to the player that it's a completely safe puzzle/explore game.

fin_nolimit 2016-04-25 01:34

That was a cool idea!!! It would be nice to see this one as a full game! Nice work!!!

seitnerk 2016-04-25 08:50

Wow great concept!! :)

nomys_tempar 2016-04-25 09:28

Nice polished game, really fun to play !

ijona 2016-04-25 19:25

Wow! The mechanics is definitely interesting. It seems to me that mood could less joyful and more mysterious in such a game. But maybe it would be a different game then:)

axoona 2016-04-25 20:30

very cool concept and the puzzles are really fun. keep it up!

lukezaz 2016-04-26 03:52

Bit difficult to see the character, but the mechanic was really interesting and fun to work with, and the levels were all on an even enough difficulty to make it fun without being too easy. Oh, and the music was excellent!

knason 2016-04-26 18:21

Great concept! very out of the ordinary. I really liked the audio it really added to the mood. I hope you keep on working on this. Great job!

fabraz 2016-04-26 19:08

Very interesting concept! Hard to wrap your mind around. The music feels very Naruto-esque, shame it doesn't translate to the visuals. That being said, a fantastic concept with pretty good polish in terms of implementation! (Even got a tutorial!) Awesome stuff guys!

mike-cullingham 2016-04-27 01:57

Neat idea. Great accomplishment getting this innovative tech done for the Jam.

bitdare 2016-04-27 03:44

This game is so beautiful. The gameplay is innovative and fun. And the Mood felt amazing.

zenmumbler 2016-04-27 16:20

Cool idea. The various layers and how they inverted visibility was a bit disorienting but I got through in the end. Nice.

mrshoestore 2016-04-28 17:03

very nifty idea, but also really confusing. guess i would like to see more visual contrast between the two dimensions

medidog 2016-04-28 21:15

It is definitely an innovative idea, but it was not fun with the current game mechanics.

kai20 2016-04-29 12:49

Cool idea but i dont like the game it just feels strange

bsoddevguild 2016-04-29 19:00

Amazing concept! I think you can get this somewhere and it'll be the best to see on market.

aaranos 2016-04-29 22:17

I don't feel like the audio added to it. Interesting mechanic with the way you have to look around.

zondarg 2016-04-30 01:01

Very interesting idea, the cutout effect is very special. For some reason I got stuck in midair twice, but entertaining nevertheless :D

frederika 2016-04-30 18:37

This is a really cool idea and was very well executed.

xanjos 2016-04-30 19:57

Pretty interesting puzzle platformer. I really liked the silhouette/cut-out effects.

tmpxyz 2016-05-06 06:53

Cool idea!

I would suggest to add some helpers to help player locate himself, and the lighting is a little dark.

brightstar 2016-05-07 03:08

Nice. -_^

thecain 2016-05-08 01:49

Very polished, with a very unique concept.
I didn't see the theme, but that's not a big deal.
You should have added a fullscreen for the emebed game though.

jupiter_hadley 2016-05-08 15:30

Really clever concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/IgqbHpL7wxo

taro 2016-05-08 20:06

@TheCain: I didn't add fullscreen due to the code not accommodating for changing screen sizes. Perhaps at some point, I'll add the code in, but it would have to be a post-compo entry.

powerspark 2016-05-08 21:58

Awesome game concept, great idea with the camera layering effects. I hope you take this game further!

geekguy100 2016-05-09 01:15

Very interesting and unique. Cool game! I'm glad you added in a tutorial!

01010111 2016-05-09 20:40

HOLY CRAP! This is really really amazing Taro! Platforming segments felt strangely good (with the combination of 3D and semi-visible character, I was really worried about it :P) and the concept is super interesting! Might be one of my favorite games from you! Good work!!

taro 2016-05-10 00:07

@01010111 Many thanks!

taro 2016-05-10 00:08

@01010111 Oh, yeah, I made the character extra-floaty, figuring the platforming was going to be hard for most people. Glad you liked it!