FoonLudum Dare ExplorerLD32 → Dust Bunny Bounty Hunter

Dust Bunny Bounty Hunter

By jshaffer94247

View on Wayback Machine

CategoryRankScoreCount
Humor2643.29
Mood4843.00
Audio6012.57
Theme7023.17
Innovation8522.65
Fun8832.61
Overall9582.67
Graphics10252.13
Coolness166740

Comments

crazyal02 2015-04-20 04:45

The gameplay wasn't interesting enough to be engaging, plus the music was annoying.

jacketsj 2015-04-20 04:49

"Better art". It pains me to imagine this is "better". Honestly, the enemies were more creative than the weapon. I liked the movement though, even though I'm not a fan of eight directional shooting. Good sound effects too.

winmac32 2015-04-20 05:32

I honestly won by spamming the mouse button and arrow keys. Seems like there's no way to lose.

matthew-rayfield 2015-04-20 05:33

Pretty good! I enjoyed it for a bit!

I like the little comic scene things in between levels. Adds story that is lacking in a lot of LD games.

I wish the controls for keyboard would shoot with a button rather than mouse. That was a little weird.

Cool little game!

hissssssssss 2015-04-20 10:28

I liked the idea of disappearing and reappearing enemies.

zatyka 2015-04-20 18:11

Aiming with the keyboard and shooting with the mouse is very unusual. I'd suggest either using a keyboard key for shooting, or using the mouse to set the shooting angle. Regardless, once I got the hang of it, I had no problem beating the levels. It was short, definitely missing polish, but enjoyable.

colludium 2015-04-21 21:51

I found having the shooting direction limited to up/down/left/right and limited to the player's last travel direction quite hard to get used to. I didn't hear any music (1st comment...?).

mrjordan 2015-04-22 06:55

I like the idea of a constantly-evolving weapon. I agree with the suggestion of aiming with the mouse, that would have improved the controls a little. It was still very workable and I was able to beat it. Good job. :)

jacketsj 2015-04-22 19:10

recomment: Someone told me my comment seemed mean. Sorry if it seemed that way. I guess I focused too much on the negative points. Honestly, the movement in this game was top notch (Good use of velocity and friction), and even though the game used eight direction shooting, which (as I said previously) I am not a fan of, it did it perfectly.
My apologies if this was taken the wrong way.

kyatric 2015-04-22 23:21

The art could use some work, but every one is not a graphic artist. To improve on that I strongly recommend you to practice out of jams to improve on that peculiar point. I know I did and I feel more confident about my "game art" now.

On the mechanic side of things, I really dislike WASD controls. You may not know it but not everybody is using a QWERTY keyboard and having only the WASD scheme is just painful to use on and AZERTY keyboard.

That makes it even more painful in this game where precision is somewhat important.

I also feel there were too much informations/clutter on screen.
Either go for touch controls or for keyboard/mouse control but a "bastardize" version of both is possibly too much and may be confusing.

On the good side, there was a lot of humor in the transition vignettes and an evolving story.
Even your message to "apologize" you did not have more levels was funny which makes it one of your strength and something you'd likely should rely more on in future games.

Congratulations on making this entry in 48 hours and keep making games even outside of game jams for further practice !

bearishmushroom 2015-04-25 14:10

I like the concept, and the comic strips were fun.
I just wish the on-screen controls didn't eat so much screen space when on desktop.

jshaffer94247 2015-05-10 18:09

Thank you all for your comments! It is so easy to get lost in detail during the dev that you lose the big picture -- like having bad controls from the get-go, or focusing on early "training" levels and never getting a hard timed/limited level that is actually a challenge to beat. As for AZERTY, that didn't even occur to me. Big lesson; thank you.

jshaffer94247 2015-05-10 19:32

FYI you can turn off the on-screen controls when you are using desktop -- go to the "Controls" page.

sorlok 2015-05-11 22:51

Very cool idea! Loved the mechanic; wish there were more levels. Decent story-telling; just right for a fast-paced game.