FoonLudum Dare ExplorerLD28 → Orbit

Orbit

By twitchseventeen

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CategoryRankScoreCount
Mood3023.07
Overall6032.88
Theme6182.65
Innovation6482.67
Fun6842.59
Graphics6962.53
Coolness147928

Comments

ashen 2013-12-15 18:47

I like the setting and ideas. Good level design, I failed about one step before getting into the module! Will have to try that again.

ako 2013-12-16 05:26

This was great! You should keep working on this after the jam. It could use a counter for the number of fuel packs you have picked up and a count down to the meteor hit. I was actually really stressed during re-entry! ;) Am I gonna make it??? Yes!!! I did die the first time though. So impressive! My entry is so simple but I'm new to coding and did what I could. I'm using C2 also so I'll see you on the Scirra forums! Congrats!!!

mutuware 2013-12-16 17:41

Nice atmosphere on the re-entry section!

seconddimension 2013-12-17 14:10

I enjoyed exploring the space station, well done on your game

foul 2013-12-17 15:24

Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.

kyatric 2013-12-17 21:27

This worked better in Chrome than Firefox, I don't know why, but Firefox did not display the text.

I do agree that a counter on the number of tanks we have collected would have been a plus.

Congratulation on making a game in the time constraint of the LD ;)

xeke_death 2013-12-17 23:35

Nice work, I liked the tweening between movement directions rather than snapping... I died fairly quickly on the reentry part, as I didn't know where I was supposed to be facing, and it kept jumping really far away from down - which is where I assumed it was supposed to be...

kyatric 2013-12-18 01:15

Just to notify, the text display is either a C2 bug, either a FF bug on Win7, not something related to the coding of this game itself.

zatyka 2013-12-19 00:34

I always like interactive stories. I was hoping the story would carry on a bit longer. A couple suggestions:

Having to click to hide the dialog box took away from the gameplay. I'd suggest changing it to a keyboard key.
When the ship was falling and changing angles, its movements were jagged. I'd suggest tweening the movements. The lerp() expressions is a quick solution.

Congratulations on participating. I hope to see you in LD29.

crabman 2013-12-23 16:23

A bit more audiovisual feedback would be nice, but I suppose that's due to the time constraints. :) Worked fine for me in FF 26 btw.

hardgrafter 2014-01-01 21:09

Enjoyed playing it! Good Game, well done!