FoonLudum Dare ExplorerLD28 → G

G

By sean-noonan

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CategoryRankScoreCount
Coolness285
Audio1323.31
Mood1573.37
Graphics2553.43
Innovation3093.19
Overall3543.18
Fun3833.02
Theme5302.81
Humor5752.06

Comments

kirbytails7 2013-12-16 06:39

I was going to make a note about wanting audio cues for the voice, but then the sweet chiptune track came in. Some sound effects for the text would have made the audio just perfect, I think.
Simple and polished.

kcpunk666 2013-12-16 06:45

Took me a second to realize the text grew and that was how I knew where to go. Good stuff though. Feels polished, short, but polished.

mungoman1 2013-12-16 06:45

This was quite enjoyable, and that song is so much fun :D

crigs 2013-12-16 06:49

Short and sweet.

apwolf 2013-12-16 06:50

Very well done! I enjoyed flying around and the death animation is great!

snail_man 2013-12-16 06:50

Wow, that fire extinguisher had a lot of juice! Enigmatic ending. Could have used a bit more challenge than just finding the guy, but it was fun.

baknik 2013-12-16 06:50

Loved the audio, and how you worked a story into it. Was this based on the movie Gravity by chance?

heroesgravedev 2013-12-16 06:52

64MB? A bit big for me, Sorry.

kbake 2013-12-16 06:57

Clean and simple, I like it! And I'm not sure if it was supposed to be funny, but the idea of using a fire extinguisher to navigate around space it hilarious! Nicely done.

suese 2013-12-16 07:05

I really wanted to play this game until something happened but after 6 tries and not finding anything I'm not sure what to try.

bloatedhippo 2013-12-16 07:24

Totally awesome!

sean-noonan 2013-12-16 08:23

@kirbytails7 I totally agree, I would have done this if I hadn't run out of time. I had even made the sound effects, just ran out of time to implement. Great to get validation.
@Snail_Man Originally the extinguisher was going to run out of juice, but it resulted in a rather dull fail condition (being simply left to float away in space).
@Baknik The Gravity movie was a key inspiration, yes.
@HeroesGrave I'm sorry to hear that, perhaps try to the web version?
@kbake It's not meant to be dry or deadpan either - so that's fine :)
@Suese Maybe you had some bad luck in the random placement? I am sorry you didn't have an optimal experience.

cbear_wallis 2013-12-16 18:46

I kind of just want more. This game feels like the beginning to something really cool!

tchem 2013-12-17 03:04

Nice man!!! simple and creative, continue...

urlgr3y 2013-12-17 03:08

Short and fun. Great job!

blushine 2013-12-17 03:11

Simple and short, but really cool. Wish there was a bit more challenge, though. Like limited fuel or damage from colliding with debris. I liked the music, although I'm not sure if the compo rules allow you to use music that you didn't create yourself.

cheshyr 2013-12-17 03:22

great game! the stark environment really brought the audio volume levels into focus. well done.

triforcespark 2013-12-17 03:32

Quite nice use of audio there :)

ctatz 2013-12-17 03:48

Wow. Outstanding audio and use of it. Pretty coool man.

codecranker 2013-12-17 05:35

The feel of the game is great and the ending is very satisfying. Really nice use of audio.

thatguy 2013-12-17 06:03

That death animation took me by surprise and was epic. Great job on the awesome music track and subtle clues for getting closer. Good job!

kyatric 2013-12-17 07:13

Pretty slick and well polished.
A great showing of the K.I.S.S. moto.

At first when I heard the music I thought it was the lambada, it took me back to the 90's for a few seconds ^^

Great job overall !

nerial 2013-12-17 08:33

Well done. The only point is that finding your way is difficult at the start. You should maybe have inverted sound getting louder and text bigger : changing music at the start is a better way to understand the closer/further mecanic than text growing (because text growing is not obvious).

peacegiverman 2013-12-17 13:30

This was nice. Would have liked to see more gameplay.

ludipe 2013-12-17 14:23

It took me a bit to realise how to "follow his voice". Great game with nice art.

P.D.: We also used construct to make our ludum dare game :)

sean-noonan 2013-12-17 16:27

@cbear_wallis Thanks! I may just go back to this in the new year and finish it up with additional objectives and twists on the mechanic :)
@tchem I think I will!
@BluShine I was not aware this was an issue - I will generate something myself tonight and put it up alongside my original entry. I guess I read the rules wrong? The thing that is important isn't the music itself but the volume of the sound, so I could replace it with anything really.
@nerial I think the biggest problem is that sometimes you start at the furthest point that the font size allows, so you never realise if you're getting further out. I should have reduced the opacity of the text as you got further away. But also yes, the music makes it pretty obvious too :)
@Ludipe Great, I'll check it out tonight!

zatyka 2013-12-19 15:48

Pretty cool. Very nice visuals. You really nailed the space atmosphere. I just wish there was more to the story.

As a side note for next time, Compo participants must create/generate game audio during the 48 hours. Just a friendly reminder :)

rnlf 2013-12-20 09:15

Ha! Nice idea and nice realisation. Found it way too hard before I read the comments :D

shigor 2013-12-21 19:16

It's pretty hard to start going in a good direction.

BTW - by using chiptune from someone else you broke the rules - game should have been posted as a jam (therefore zero rating for audio)

blazingfanfish 2013-12-22 10:36

Love the game mechanic. Fun yet short game though.

heychinaski 2013-12-23 23:01

Nice idea, it's a shame it wasn't longer :)

van-noctar 2013-12-28 22:35

Woo very difficult! But fun!

alvarop 2013-12-30 07:22

Good job!