Diamond Warning by canary40 2013-12-16T04:06:00
Tight!
Foon → Ludum Dare Explorer → Users → Crigs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Jumpstone | jam | |||||||||||
| 2013 | 28 | You Only Get One | Collector's Quest | jam | 249 | 3.13 | 3.28 | 3.19 | 3.78 | 2.38 | 2.06 | 2.77 | 2.52 | 55 |
Tight!
Jesus why did I play this in a dark room with headphones.
I'll definitely check back for the completed version. Seemed neat, but in the version I played I was relegated to just beating the heart and exhaling (and eventually died via excess poison). Seems like it will be very complex once it's done. Looking forward to it!
Very interesting mechanic!
Gotta echo previous sentiments that this was a really clever twist on the TD genre. It felt and played very well. Great job!
Neat visualization of 1D! It's technically 2D, right? Alpha represents the second dimension? :P
Short and sweet.
Great controls. Cool mechanic, the AI started bunching up and it was very difficult to swap colors in time to hit all of them. Great job!
Great camera and music!
Great level design and cool mechanic!
Wow, awesome mood and graphics (really cool water effects!)
The ship was a bit hard to control for me, but great job!
Linux binaries updated. Thanks for playing and rating y'all!
Hey guys, thanks for all the feedback and hope you all had fun! Movement and controls will definitely be tweaked so it's tighter and less floaty. Cheers!
I really enjoyed the experience and symbolism. I'm glad you wrote a walkthrough because I would have never been able to finish it otherwise. Great job!
Just wanted to add that I hope you take this further; I really think using Chinese characters is a brilliant idea and the resulting experience was very, very cerebral, even if very literal in this entry.
GUYS PROTIP the key to winning encounters is to hold up and wait for cats to come to you. Guaranteed success.
Great package overall! A fighting mechanic like this is difficult to get just right for everyone; I feel that for me (I'm not a twitch player), it's hard to time the jumps just right so that I'm on top of jumping white cats. With a bit of tweaking (perhaps some hangtime in air?), I can see players really getting into mastering the mechanic.
Awesome.
Awesome use of joints!
Love it!
To be more specific, I think the puzzles are very well-designed and fun to play through. Haven't finished them all yet, but it seems quite deep so far!
Fantastic entry! The mechanic is fun to wrap your head around and the music fits especially well into the puzzle solving mindset. I did find a dead state in level 5 in the top right corner of the map. If you jump on the arrows, all you can do is run hopelessly against the tree. Kinda funny in and of itself.