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FormulaBlaster
FormulaBlaster
By swizzcheez
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 232 | 3.60 | | |
| Coolness | 2192 | 22 | | |
Comments
ewchap
2015-04-20 05:27
Was not able to understand what to do here. needed a bit more help. I was slipping time and nothing was changing or moving so I am not sure what I was supposed to be getting out of that. I love the idea of using a formula to fight enemies, but overall couldn't figure it out.
Understandable -- if you feel like it know that inthe first few levels the aliens are immobile (meant them to be the easy ones). Just use constants for X/Y. At level 3+ the first moving ones appear. (Sadly there isn't a lot of variety allowed in the time I ended up having.)
lo-x
2015-04-21 12:36
Weird game. The idea is nice, but I guess I'm not good enough at maths :p Indeed, a bit more help would be... helpful. It took me time to understand what to do, why the first enemies weren't moving, etc.
j_peeba
2015-04-21 12:45
Yeah, a more gentle learning curve would have been beneficial. You could hold off for a while before even showing the player all the information there is. Like for example, reveal the variables (and the related help text) for the variables only once you would need that etc. :)
Good ideas -- I wonder if I can consider those "bugs". ;)
I didnt understand what to do, the help on the right wasnt very helpful.
sowihowl
2015-04-25 08:09
The idea is great but kind of strange to play it...
stechas
2015-04-25 08:31
Numbers are powerful weapon indeed, so idea is great. But it takes time to understand what to do in game.
Good idea for an educational game, but unfortunately the end result is lacking polish. It's not clear how it wants me to format my answers, and it doesn't seem to reset correctly after failures (moving aliens stopped moving). It's a shame, since it looks like you'd be on a good thing with some more work!