FoonLudum Dare ExplorerLD22 → Space Station 1: No Program

Space Station 1: No Program

By kibertoad

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CategoryRankScoreCount
Coolness277
Innovation1483.04
Humor2612.05
Mood3352.33
Community3872.38
Overall5462.22
Theme5482.07
Audio5821.08
Fun5921.73
Graphics7061.08

Comments

kibertoad 2011-12-19 13:16

Updated to fix the crash bug. Also removed unnecessary dependencies from the sources, so now they are less painful to look at and easier to compile.

robotcaleb 2011-12-19 16:53

I didn't vote re:humor as I'm not using my audio at work. I did have the window just disappear while playing.

robotcaleb 2011-12-19 16:54

err, re:audio. I can't type, apparently.

gaeel 2011-12-19 17:34

Does not run on Linux as advertised.
It throws the following errors :
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at noprogram.noprogram.main(noprogram.java:59)

kibertoad 2011-12-19 21:48

Re: linux crash. Sorry, I've missed linux dependencies in the package. Please check the updated linux link (NoProgramL.zip) - that one should work. Please report, if it does not.

Re: sound and window disappearing -> No, it doesn't have any sound. Regarding the crash bug - can you confirm whether you have the NoProgram.zip or Noprogram-fixes.zip version? I've fixed the only known crash bug in the latter one. If it's another one, I'd badly want to know what you've been doing :).

mooosh 2011-12-20 04:52

couldn't get it to run on my Windows 7

kibertoad 2011-12-20 10:15

re: Windows 7.

64 bit, right? Sorry, I've missed those dependencies. Please download the fixed package (link updated) NoProgram-fixes2.zip and give it a try.

khaotom 2011-12-21 11:39

Very interesting idea for a game!

kibertoad 2011-12-21 11:47

Thank you, KhaoTom :). There's plenty of space for improvements and more in-depth mechanics - an expanded version is planned for the future.

ladron 2012-01-05 21:13

Worked fine for me (Windows 7). Had more fun playing than I expected to from the screenshot. I played until everyone was dead :-)

tcstyle 2012-01-07 20:58

What's the goal of this game? The concept is nevertheless quite interesting but the presentation is rather poor.

stargoat 2012-01-08 02:12

Hah, interesting and quite funny idea. Unfortunately the game crashed before any conclusion was reached...

raptor85 2012-01-08 02:16

cant run, same problems as the others,building a copy of lwjgl and putting it in the java.library.path does not help either, that causes a error for wrong pointer size (this is on 64 bit)

kellythomas 2012-01-08 02:50

Its a fun idea, and could be polished into a nice little sim.

Buttons that have no valid options should be greyed out eg. repairing for a race when that race has no damaged machines and the same for the parent repair button when no race has any damaged machines.

I would like to be able to create (import/engineer/order) new races, or possibly have overpopulated races split and claim territory left after another race dies.

Possibly war over territory and/or machines rather than just raw resources.

I found towards the end of my playtime that I was clicking next turn very quickly while watching the balance of the numbers change. If an event occurred I often missed it as the event log is cleared each time.

Final note: I like that when feeling indifferent you can still gain fun points after everyone dies.

ddrkirbyisq 2012-01-08 08:08

Interesting idea; needs work before becoming a fun game..

wbobeirne 2012-01-08 19:27

Ended up getting to turn ~150 with 40k ish points before I ended up killing them all. I was disappointed with the lack of any acknowledgement at what I'd done. Cool concept though, but could use some work.

zazery 2012-01-08 21:46

Really cool concept and intro sequence.

wgemigh 2012-01-08 22:07

This is a great concept that doesn't quite come together. I liked the changing moods a lot, but I think it would have heightened interest if there were some other constraint (for example, a time limit before some external force comes and rescues everyone). I also had a random crash after about 50 turns.

defiantburrito 2012-01-09 08:36

Pretty neat idea, but it isn't that fun and becomes pointless quickly. I wish there were some ending (multiple endings?) or some other goal.