FoonLudum Dare ExplorerLD20 → p.i.g

p.i.g

By zillix

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CategoryRankScoreCount
Fun24.1534
Overall103.8534
Innovation313.7134
Theme1382.7434
Graphics773.3834
Audio942.8233
Humor573.0027
Community1922.2627
Coolness867

Comments

Willywonka 2011-05-02 01:15

I really enjoyed this game ;)

oldsatchmo 2011-05-02 02:46

This is incredible. I would love to see this mechanic fleshed out into a full game.

Although, maybe I should just focus on figuring out the puzzles you've already made . . .

jsmars 2011-05-02 09:00

really neat mechanic, would love to have more levels!

rubapi 2011-05-02 15:40

Great game!

tomk32 2011-05-02 16:47

Doesn't really fit the theme but I still like the idea very much.

ladron 2011-05-02 17:40

Great twist on the portal theme. Obviously I would have liked more content, but I think you've got a nice framework to build on here.

milo 2011-05-02 20:47

The instructions were impressively smooth. The game, overall, was very polished and very innovative. The audio contributed to the game, but ambient music would have added more. This game was really impressive, and I thoroughly enjoyed it.

zillix 2011-05-02 21:13

Thanks for all the positive feedback! I had a lot of fun making this game. I'm working on an enhanced version with a few extra levels, and maybe someday will flesh out the idea further. I'm also having a friend write some music for it (the same person who did the music for endeavor). Thanks for playing it!

athanazio 2011-05-03 02:09

very good !!

athanazio 2011-05-03 02:09

where is my android version ?? :)

shawnrussow 2011-05-03 04:17

Very nice. recommended by your brother. got stuck once, http://i55.tinypic.com/21njx2o.png, and had to restart. A checkpoint system with the ability to return to the most recent checkpoint would be nice. It does seem like you kind of already had the idea planned, and just twisted it to fit the theme, but most games in this compo are like that anyway.

Good luck to you!
~Brotide

fifth 2011-05-03 16:28

Clever.
I got stuck in a wall once, but I guess it happens.
Anyway, an enjoyable mechanic, though it's a little apparent you were hoping for a different theme, here.

frib 2011-05-03 21:18

Very nice game. The momentum bits were a bit annoying sometimes when you didn't line up properly, but still it was a lot of fun to play through. Great game, well done.

excitemike 2011-05-04 16:07

Amazing! The portals could be more forgiving, though. It gets a bit frustrating trying to line it up right, even with the auto-correct you have. Instead maybe you could have him go through the portal anyway even if he is off by a bit? Anyway, really cool game and fun puzzles!

hamumu 2011-05-04 16:15

This was awesome, a totally complete high class experience. What I fricking hated were the momentum puzzles - conceptually, I really liked them, but the auto-aligning always tried to align me to the wrong tile. Not that it was wrong, I was, but it still led to dozens of attempts for even basic puzzles. Maybe instead of auto-align, it should have "scoop you into a portal if you're close". But I persevered, because it was so interesting, and then came the next kind of challenge, and it got even more interesting! That was after I thought it would've ended, being an LD game. It's 5 stars.

elbowroom 2011-05-06 10:30

Pure awesome, great game, very polished.. good puzzles, just the right size. Simply amazing work.

*spoiler*:
I love the way the portals allow you to super jump.:)

iisjreg 2011-05-06 14:45

5 million stars!
Absolutely brilliant.
I completely bypassed most of the window levels lol.

the-jack 2011-05-06 18:27

Wow, what a gem. I love these games that are like, 'it's over... no it's NOT.'

Great work, but I'm gonna need a walkthrough to clear it. :)

telluse 2011-05-06 21:34

Excellent piece of work, sir!

You twisted and extended the portal mechanics to the point that my face started to hurt. Excellent puzzles for such a short timeframe.

endurion 2011-05-07 08:16

Really good :)
Interesting approach to the portal theme. I almost stopped playing at the end of stage 1. Glad I didn't. However I got stuck inside a wall in the house stage.
Keep enhancing this, it's a really good mechanic!

mrudoy 2011-05-07 20:50

I am EXTREMELY impressed. I wouldn't have been surprised to find this as a full fledged (including time commitment) project on kongregate.

mrudoy 2011-05-07 21:55

I discovered a bug in one of the bonus levels... Despite shooting something which should open the portal, the game insisted that it was an impossible move. :\ But the game is still awesome.

matthias_zarzecki 2011-05-08 19:33

The "it's over"-screen is as brilliant as it is dangerous. There are probably some people who quit the game at that point.

erik 2011-05-22 22:20

Really solid. Very well done. The interface would be slightly nicer if the line showing where you are aiming was above the tiles instead of underneath. Perhaps highlighting the tile you will hit in real time would be good. Also, making the portals more forgiving when you are moving at high speeds would probably make things easier without compromising the challenge of the puzzles.

brighterorange 2011-05-26 04:09

Good game! Surprisingly hard!! Some of the puzzles were a bit too tight to be enjoyable, since part of puzzling for me is trying to figure out clever ways to defeat it, not just finding my way through a very rigid maze. But a very good entry.