FoonLudum Dare ExplorerLD28 → faif

faif

By beavlgames

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CategoryRankScoreCount
Innovation183.87
Theme1133.29
Fun1183.31
Overall1253.43
Graphics3283.00
Humor3312.11
Mood3762.60
Audio4491.79
Coolness108346

Comments

code-11 2013-12-17 06:13

I really like this game. It took me a bit to 'get' it, even with the instructions (my fault not yours) but after I got it, I think its really fun. I can imagine this being really cool with some more features (1 or 2 more tiles types?). Awesome!

bitserum 2013-12-17 18:30

Awesome, it was not hard but luck was on my side. You could really extend to be a good game. Would play again. Good job.

jaj 2013-12-17 20:53

Really nice! I don't think I've ever seen this combination of chance with puzzle elements before! Really cool!
Also a charming art style.

_zulli 2013-12-17 21:06

Cool game! I really like the way you used the theme to make something different! The graphics are great :)

I think that if you add more block types and develop the AI this would become an awesome game!
Great job :)

volute 2013-12-17 21:26

Very interesting game mechanics, good job !

cobhc6 2013-12-17 21:39

Nice idea! unfortunately the sword stopped hurting my opponent at some point...

beavlgames 2013-12-17 23:22

Sorry to hear that @cobhc6! Do you have any other data concerning when did it happen? (Throughout playtesting we did not encounter that bug, so thanks for the heads up. Any additional info would be much appreciated!).

And thank you all guys for your kind words. We are thinking about fleshing this out some time in the future (with new tiles, new mechanics to make the player play the odds and so!). Cheers!

beavlgames 2013-12-18 02:04

@cobhc6 Take into account that getting a sword in a selection in which there is no skull is going to make 0 damage! (* Sword: +1 attack for every skull in the selection.) Cheers!

m0n0quartz 2013-12-18 12:20

WOW ! I love this game !!! It's a very clever idea ! Really really cool :D

kcpunk666 2013-12-19 07:20

I really enjoy this. I like how I didn't have to read the description, but what was happening was obvious. That doesn't happen on accident. Plus it is a good concept. Good Job.

postmodestie 2013-12-20 11:52

As a Dungeon Raid fan i really dig this! Continuation would be appreciated!

beavlgames 2013-12-20 12:00

@postmodestie: We are already on it! And yeah, we are dungeon raid fans as well! (in fact, it was one of our references when pitching the idea!). News coming really soon!

xanjos 2013-12-21 00:29

Absolutely loved how you incorporated the theme into the game (pick 5, only 1 gets chosen) but by far my favourite mechanic was how attacking worked, adding another layer of risk/reward to your strategy. Also, this definitely needs to have a multiplayer versus mode.

crowbeak 2013-12-21 12:45

I would love to see a post-compo version of this. It's pretty unique.

dearenot 2013-12-21 18:13

awesome mechanics, but randomizing should be faster, i think

beavlgames 2013-12-21 19:48

Hey guys! Thanks for all the feedback! We will be uploading a post-compo version with lots of surprises and we are going to make some announcements on Monday, so stay tuned!

loxo 2013-12-22 19:23

Great game, but the post compo version with sound is much more fun. I like the unique concept and the dump AI :)

rnlf 2013-12-23 00:45

Really great idea for a game. I've never seen anything alike.

heroesgravedev 2013-12-23 20:40

Doesn't load for me.

Linux 64-bit with Firefox.

whoaconstrictor 2013-12-23 21:58

Really fun game. Played for about half an hour. The post-compo version looks beautiful but the beeping/selection sound is a little obnoxious.

chardish 2013-12-23 22:07

Fun! I like the gambling mechanic even though it seems very very luck-based. Would like to see what a few weeks of balance could do to this game.

benjamin-soule 2013-12-23 22:29

clever idea but the random animation is abit chunky and long, maybe ligthing them in a specific order and slowind down animation cycle until it stop would work better.
In my game there was also too much heart we ended with 8+ hearts each. I think you can add some more tools in the final version.
Can't wait to see all the awesome thing you could find for Armor, potion, spell scroll etc.
and maybe character class enhancing some item effects ? :)

You did a nice job on theme implementation.

beavlgames 2013-12-23 22:39

@WhoaConstrictor Thanks! Sound design needs more work, yeah. We will see what we come up to for the final version.

@chardish and @Benjamin: faif is a game in development, so we are going to try lots of things! First, we will work on balancing it adding some consumables between battles (you choose only one among others available) and more tile types!

Thanks all for the awesome feedback! And if you have any suggestion, feel free to make it!

shaunlebron 2013-12-23 22:54

The beep is hard on the ears. Though I don't like compelling gambling mechanics in games, I like the simple idea and the strategic managing of the board. The new visuals are great.

mcapraro 2013-12-23 22:55

i love the graphics. well done on the post compo version too, it's really lovely!

thepsc1997 2013-12-23 23:56

Cool game ;-)
I like it very much! :>

harsayhd 2013-12-24 00:24

It needs multiplayer!

digital_sorceress 2013-12-24 00:33

Interesting idea, but it becomes quite mindless once we figure out the optimal strategy: 5 hearts (whenever that appears, which is rare), else 3 daggers+2 skulls (which is always available).

beavlgames 2013-12-24 00:45

@sorceress we are working on new tile types (some of them rare, scarce) and some consumables (you choose one by defeating an enemy) in order to add more strategy to the current game mechanics. The idea is for the player to minimize luck (nonetheless, luck is a key element in the general design).

ehtd 2013-12-24 01:47

It reminds me of tower of fortune from iOS. Maybe add a story to justify the opponents.

benjamin-soule 2013-12-24 01:51

can you upload the source ?

derevensky 2013-12-24 10:20

Very good battle system. I wonder how you came out with this.

nzgiije 2013-12-24 11:41

Nice game! Guys, deploy on android, pls!!!

mark_ffrench 2013-12-24 11:47

Nice little puzzle game, the post-compo version is gorgeous!

bradleysmith 2013-12-24 14:27

Really neat simple little game here, love the clean cut visual art style in the post compo build - really cool seeing the iterative changes you've made when comparing the two versions. A lot of fun and polished nicely. Rated highly. :)

atmospherium 2013-12-24 21:13

Really cool idea here. It took a few turns to really get what I was supposed to do, but once I got over the initial confusion, this was a lot of fun. There is a ton of potential for this game, and I can really see this developing into a much larger game for the mobile market. I played the post-compo version as well and it looks like you guys are heading in the right direction. Keep it up!

zkenshin 2013-12-24 21:21

Really neat mechanic. Nice job. :)

pol 2013-12-24 21:27

Wow, the post-compo version is simply gorgeous ! I'm not such a fan of the mechanic however, It'd use some more strategy or tactic and less randomness...

mephi 2013-12-26 08:08

Interesting concept. I wish there was a setting to skip the random-cycling animation.

jacklehamster 2013-12-31 08:37

A new interesting gameplay. I was a bit confused in the beginning, but got it after a few tries. The post-jam version looks good

rezoner 2013-12-31 15:02

Linux cannot into Unity web player.

ratboy2713 2014-01-04 15:56

A very nice little puzzle game. Really felt the missing sound effects.

Jeremias 2014-01-04 21:08

Quite simple but anyway an original concept. Keep fleshing it out, it will make a good casual game for mobile devices!

gokuhd 2014-01-05 03:31

Nice idea,it would be cool to play it multiplayer in mobile devices, probably.

flatgub 2014-01-05 04:49

Very intereting concept

frederickk 2014-01-05 09:11

I like the concept very much, but the problem is that is too much random
For me, the AI and me just got more and more HP each turn, so I think it would be endless. Would be nice if there was a way to "trap" the opponent, like each turn the board would have more and more skulls, or some ability or something like that.
Other than that, very polish! Good job!

ludipe 2014-01-05 12:38

It's a nice concept, though too luck based for my taste. I experienced a couple of bugs and I think it needs some balance but it's quite fun. I'd like to see a multiplayer version.

johnnysix 2014-01-05 13:47

Great puzzle concept, took a while to grasp which tiles I could click adjacent to the selected, but fun once you get it.

Really liked the simplicity of the game. :)

gfm 2014-01-05 17:23

First, about the compo version...
It's an nice, really innovative, idea.

But the post compo version... just... wow!
It's awesome!!
The art style of the game is so great and interesting! The small animation when selecting a tile and board moving when it's the adversary turn... And the sfx!
This game is getting really good!!

dangerpenguin 2014-01-06 16:14

I REALLY like this idea. Very fun, and a tad challenging hoping the random selection goes in your favor! Polish is all the jam version needs!