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Equanimity
Equanimity
By hd408
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| Category | Rank | Score | Count |
|
|---|
| Audio | 157 | 3.17 | | |
| Fun | 398 | 2.88 | | |
| Overall | 452 | 2.92 | | |
| Innovation | 472 | 2.84 | | |
| Graphics | 563 | 2.64 | | |
| Mood | 577 | 2.46 | | |
| Coolness | 651 | 48 | | |
| Theme | 715 | 2.44 | | |
| Humor | 772 | 1.45 | | |
Comments
Очень интересная находка для такого жанра - телепортация за определенное количество энергии.
Очень весело играть, враги практически не убивают персонажа.
Но сам персонаж очень легко теряется в суматохе - как вариант, хочется предложить создание специального маячка, который бы привлекал внимание игрока. Можно даже делать этот маячок за энергию, для пущей глубины геймплея.
andrew-2
2012-04-25 17:45
Unexpected error when running the game :(
omaha
2012-04-26 03:53
couldn't run this on my mac or linux machines :(
hd408
2012-04-26 10:37
omaha,
Not intended for either of those. Sorry, only Windows. Probably works in Wine, but no proofs.
Andrew,
Just at the start of the game? Probably it's a compatibility problem, like your Windows being 64-bit or such. Couldn't help it, the only confirmed OS for this game is WinXP and the problem seems to be at the Game Maker engine side.
laubori
2012-04-26 11:17
this is crazy D: nice animations, it's cool and extreamly difficult!
joshua
2012-04-26 12:06
Nice!
I'm running windows 64-bit and can run the game fine, so it might not be that.
I never had the feeling of being in control. It's so hectic and action-packed that I'm surprised I lasted as much as I did.
Or maybe not. Maybe that's what was supposed to be.
Intense, for sure!
valeour
2012-04-27 15:51
Wasn't really sure what was going on or if I was doing any good. It did seem fun for what was going on though. The sound was nice and it was nicely presented.
hd408
2012-04-27 20:34
CaanonFodda, thanks for the 64-bit confirmation. Would be even better if you said whether it's Windows XP, 7, or 8, maybe.
Everyone else, thanks for the comments. I'm going to make a sequel of Equanimity in this year. However, I'd rather call it just a finished game instead of a sequel.
I was sufficiently confused by this game. Really nice graphics, but I don't think I killed anything. :<
hd408
2012-04-29 11:26
"Killed anything"? There's no way to win in this game, if you mean that.
paulsb
2012-04-29 13:47
Yeah that was quite fun. I lost track of where I was a bunch of times and after the initial ramp-up of enemies it just sorta carried on until things slowed down a lot then I died. Also wasn't entirely sure what was going on with shooting recharge. But yeah, had fun!
caranha
2012-04-29 14:02
The game looks really funky, and the sound is nice too, but I was a bit lost about whether what I was doing had any sense or not. I just circled the ship around the edge of the screen, while shooting towards the middle, and that seemed enough to get me going until I got tired of the game.
Maybe you should ramp up the difficulty a bit over time, but also at the same time increase the responsiveness of the player, by reducing the inertia?
Cool looking game, anyway.
hd408
2012-04-29 17:16
PaulSB, sorry about the slowdown, this is already fixed in the post-compo development. Gameplay will be modified as well.
caranha, thanks for your comment and suggestions, I'll think about that.
Interesting ideas there. I found it very confusing, though - it was easy to lose the targeting cursor among the enemies, and with the slow acceleration of movement, dodging shots seemed more luck than skill a lot of the time. I liked the style and the music, though.
Wow, this game both looks and plays awesomely. You should be proud! I had quite a lot of fun when I figured out what to do.
hd408
2012-05-01 23:55
Thanks, but I'm not really satisfied with it. Post-compo version is under development.
A pretty interesting game, the player character was a bit too easy to lose track of, and it would have been nice for the movement to be a bit more responsive. But, certainly an interesting one. Good job!
catman
2012-05-04 12:22
Good sounds and music! And I liked how the enemies moves. The swirling thingies made it really difficulty to see where my ship was, tho!
hume
2012-05-06 16:27
Sorry, can't play Windows games this time; maybe next time.
asfdfdfd
2012-05-09 21:24
Its hard!
sweet
hd408
2012-05-14 10:51
Thanks to everyone, post-compo version is still planned.