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Endless Expansion
Endless Expansion
By hunter-x
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 202 | 3.92 | | |
| Fun | 355 | 3.31 | | |
| Innovation | 372 | 3.38 | | |
| Overall | 393 | 3.35 | | |
| Humor | 508 | 2.55 | | |
| Graphics | 637 | 2.96 | | |
| Mood | 920 | 2.50 | | |
| Coolness | 1742 | 39 | | |
Comments
I really like it! The concepts really cool and also well done! (I was expecting the screen just to zoom out more and more, so having stuff shifting place and still fitting was pretty cool!) Controls were overall nice as well, although sometimes a bit tricky.
Just one thing - what's up with those arms?
Awesome, Fits the Concept well, reminds me of Monty Mole. Don't like the bounding boxes on spikes.. too easy to be killed when I'm not touching the spike itself..
Hi there. Like the idea. Got stuck at top of first left-right-left-right jump ladder though, final jump to right wouldn't work (Chrome on W8.1)
davesoft
2014-12-08 19:54
Very addictive, I love it! With a little more work on the art and player movement this would be awesome :D
Concept is good but the jumping is a bit glitchy. Solid game outside than this issue
Nice game! The physics were pretty nice and smooth, although there was a slight issue when you moved into a wall horizontally while in midair. Still, for the most part, the platforming physics were quite nice. The theme concept was done really well, and I also really liked the difficulty curve. I eventually gave up when I had to climb that tower with retracting spikes. The fact that the checkpoint was so far before the hard part was unfortunate. Still, the whole thing was quite well designed and animated. Good job!
revolter
2014-12-08 20:00
The physics is buggy when jumping on platforms, might wanna use frictionless physics material to avoid that. It's debatable if it fits the theme ) but it was fun overall
Rawesome idea. I love worlds that unfold as you progress. I got quite far--I stopped on the tall timed spike platform place b/c I wasn't willing to do that as many time as I'd need to for a victory.
There's a really annoying unity physics thing that was causing problems here--where your horizontal collision stops your vertical movement. I can't remember if I've ever fixed that before, but it would improve your game a lot.
I'd also prefer faster horizontal movement.
Funy game. But I got stuck one the platforms with spawning / vanishing spikes. I'm not fond of false spikes experiences...
cheshyr
2014-12-08 20:18
Colliders are a bit large, but a clever idea and a fun game!
flatgub
2014-12-08 21:48
This was a really cool idea and executed well!
The animations were smooth which was nice too!
My only complaint is that the controls were sticky and the physics felt off at times...
The idea of the scenario expand and very good. But the movement of the character still has problem, the collider and very wide and sometimes gets stuck in corners.
Nice take on the theme. The player hit box was a little frustrating (dying without touching the spikes) but after you get past that it's great.
drtizzle
2014-12-10 11:29
I really liked the shifting levels, and the checkpoints are very well spread out.
Good job!
jpmit
2014-12-11 12:32
Very interesting idea, a really nice twist on a 2d platformer. Well adjusted difficulty settings as well.
Music and sfx would have been nice, though you know that already!
elvaq
2014-12-12 18:48
Wow, great use of theme! Pretty cool idea even if the gameplay was nothing new. I also thought the collision detection was a bit finnicky, maybe if the character was wider it wouldn't seem that way?
Great execution though, it all looked and felt slick.
berkano
2014-12-12 18:49
Very nice job and great way to fit into the theme! Trying to get up the spiky platforms on the right hand side was pretty frustrating. Would love a bit of music/sounds
lupins
2014-12-12 19:31
I gave up in the right most challenge... can't climb that!
Anyway, what a nice game you did!
Bad sides: The hit boxes are too big or something, they felt weird. No sounds :( you would be so nice to have some sound going on! And the death, it needs some feedback like pausing for 1 sec and flashing red, sometimes it took me a millisecond to realise: I am dead!
Addictive game!
I like the graphic style and the gameplay, but I also think that hitboxes are a little too big!
BTW well done! :D
Difficult but lots of fun. Some of the hitboxes seemed a little off. Good show!