FoonLudum Dare ExplorerLD20 → Postman Chicky!

Postman Chicky!

By pythong

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CategoryRankScoreCount
Community213.7020
Innovation2512.0728
Fun1712.6128
Theme1762.5227
Graphics1163.0728
Audio683.0028
Humor732.9225
Overall1812.6428
Coolness1036

Comments

pythong 2011-05-02 20:11

level 2 and 3 are very hard, after that it gets easier when you can finally attack o.O

spoon 2011-05-03 10:55

Love the sound effects, pure cheese

shiftingparadigms 2011-05-04 03:10

There was a lot to like about this game, the music and sound effects worked well with the game. The game had a bit of humor to it that went well with the sound and graphics. You and I both decided to use shoes that effect your jumping distance as the theme tie in. For the most part the game was a solid platformer, but it is very hard and the collision detection could use some work I think. I kept under or over jumping everything by the tiniest bit and dying. The third level is torture.

the-jack 2011-05-04 06:38

Couldn't return after picking up the mail on level 1, dog kept killing me.

adramalech 2011-05-05 22:04

Solid game, everything works, good ammount of levels, I like it :) Also level 1,2 and 3 weren't that hard.

elbowroom 2011-05-07 07:49

The graphics are nice.. in the first stage, the dog sometimes gets 'stuck' in a spot where he blocks the way back to the po.

endurion 2011-05-07 10:40

Nice game :)
Lots of levels (laser dogs!) and a bit of action. However the collision is really unforgiving. Also, you should not have white shots in front of a bright background!

yrael 2011-05-07 17:24

A good entry for LD ! It's got a nice amount of content :)

switchbreak 2011-05-08 16:36

There is some good stuff here, though the game as a whole is incredibly difficult. It feels like the bounding boxes are a bit bigger than the sprites - a nice trick a lot of games do is shrink the bounding boxes so they are actually smaller, that way sprites can brush by each other without getting hit.

I would have liked to see some small death animation. Anything more than a few frames would have made all the restarting punishing, but with nothing at all it gets disorienting. I would have liked all the small dogs and the owl(?) bullets to have gone faster so that I wouldn't have to sit around waiting for them. I would have liked to have Jump on the up arrow, since holding space and Y isn't the most comfortable keyboard position. I would have liked to have all the enemy positions and timing reset when you die so as you try a part many times you could memorize the timing and do it by muscle memory. I would have liked to see the level design have less jumps that are just one tile out of reach and do a little more to lead you to where the mailboxes are so you don't get lost.

For all my issues, though, a very good effort for 48 hours! You built an impressively large amount of content for the time.

matthias_zarzecki 2011-05-08 18:05

Well, this is fun. Although this entire thing is need of some balancing. You die way to easy, and the levels force you to clear several obstacles at one.

Less enemies and maybe a central checkpoint would decrease my rage-quit-factor immensly :-)

philomory 2011-05-21 22:42

I am among those who found it impossible to return to base after finishing the mailboxes in level one. The dog blocked the way, and wouldn't move out of the way (it seemed like he was stuck within a small area, because he wouldn't even chase me). Since there was a ceiling, I couldn't jump over the dog either. I restarted and tried again, same results.

mjb67 2011-05-22 11:13

Very fun. Collisions could have been a bit more forgiving but it didn't harm it too much due to the frequent check points and no real death penalty. Nice writing :-)

Oh yeah, the first level was the hardest with the stupid doggy.