A Spawn Named Bob by sirGustav 2011-05-02T03:36:00
The dashing felt good, but it also feels like that's the only thing to do in the game.
Foon → Ludum Dare Explorer → Users → Adramalech
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Spud | compo | 127 | 3.00 | 3.18 | 2.73 | 3.18 | 2.73 | 2.20 | 3.00 | 1.90 | 11 |
The dashing felt good, but it also feels like that's the only thing to do in the game.
Good game, starts out easy, gradually becomes a lot harder.
I liked the fact to give the player controls over time. I also liked being able to speed up to make it more difficult for myself. It could use more obstacles though.
Good game! Looks good and I like the grappling :)
Nice game, I enjoyed playing it. Though you keep restarting thinking that you'll do better this time, every game is almost exactly alike.
I noticed the sky is purple, it didn't really bother me but why wasn't it blue, with a couple of clouds maybe?
The walking animation could be better too, making him face the way he's going shouldn't be that hard. I liked the fact that the whole pile is constantly bumping, it prevents the game from feeling to static.
The highscores were a good addition because you get a goal, too bad that it got submitted after the deadline.
The game runs, but when i click on a key to get past the main menu it crashes :/ (I have the latest .NET and XNA)
The gun didn't come in handy at all :P
The movement could be somewhat faster yes, but the 3 block gaps were not hard to jump (You could use the a-d buttons and the arrow buttons at the same time for 2x speed, bug?))
I lol'd about the character looking like doors though :P
The game itself isn't very challenging, but you have a good engine and a working game.
I was hurrying to get the menuscreens in, so I just used different buttons instead of checking if a button has released yet.
I also didn't really have time for balancing, so yes, it's really dependant on which weapon you get.
Sorry that the reload was unclear, I figured I would just say r is for reload, and when people run out of ammo they try and press the reload buttons sometime.
You're right about the foggyness. I went a bit overboard with the dark foggy atmosphere and it compromised the visibilty of things. Maybe I'll look into it some other time when I'm rested enough to code and stuff.
Thanks for the great feedback! Really appreciate it :D
Yeah, my favorite is the exploding fish thrower :D
Ok, it's probably because I used XNA HiDef mode, so here is one with reach mode.
AKA This one should work for you!
http://mc.glutt.us/upload/spudreach.rar
Also, you can judge this one, because it's the original with only the render mode changed.
You were right, it does look dirtier!
Nice game and good concept, first game I played with music :D
Pretty nice entry, But you Really need a dialog skip button!
I also found a bug I think, while fighting the dragon, I can shoot him, but eventually I just die and the dragon is still miles away, and my heart is full. I also didn't really get the use of the brews, gold restores health, but the rest didn't really do anything?
There is one key thing that's missing before I could say you've got a working engine. I saw that as a player, you can't walk through walls, but the bullets and the yellow enemies could. There's also not enough ammo, I found myself just outrunning all the yellow guys in the 2nd playthrough.
You're almost there, congratulations on pulling through and submitting an entry!
Nice game! I really liked the crafting part of it :D
Solid game, everything works, good ammount of levels, I like it :) Also level 1,2 and 3 weren't that hard.