adramalech 2011-05-02 03:43
You get bonus points for the ending :D
Foon → Ludum Dare Explorer → LD20 → Shotgun
By id0001
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD20 | Ever | |
| Innovation | 175 | 2.71 | 17 | |||
| Fun | 76 | 3.24 | 17 | |||
| Theme | 143 | 2.71 | 17 | |||
| Graphics | 152 | 2.88 | 17 | |||
| Audio | 122 | 2.59 | 17 | |||
| Humor | 105 | 2.71 | 14 | |||
| Overall | 119 | 3.06 | 17 | |||
| Community | 58 | 3.31 | 13 | |||
| Coolness | 86 | 7 | ||||
| Overall | Audio | Community | Fun | Graphics | Humor | Innovation | Theme |
|---|---|---|---|---|---|---|---|
| 3 | 2 | 3 | 4 | 3 | 3 | 3 | 3 |
| 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
| 3 | 4 | 5 | 3 | 4 | 2 | 1 | |
| 1 | 2 | 2 | 1 | 2 | 1 | 1 | 1 |
| 4 | 2 | 4 | 4 | 3 | 3 | 3 | 3 |
| 3 | 3 | 4 | 4 | 2 | 2 | 3 | 3 |
| 3 | 2 | 3 | 3 | 3 | 3 | 3 | 2 |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 3 | 1 | 4 | 3 | 2 | 1 | 2 | 2 |
| 3 | 3 | 3 | 3 | 3 | 3 | ||
| 3 | 1 | 3 | 2 | 2 | 2 | 5 | |
| 3 | 2 | 2 | 3 | 4 | 3 | ||
| 3 | 4 | 4 | 3 | 3 | 3 | 3 | 4 |
| 3 | 2 | 3 | 3 | 3 | 4 | 3 | 2 |
| 3 | 3 | 3 | 3 | 3 | 1 | 2 | |
| 4 | 3 | 3 | 4 | 4 | 2 | 3 | 3 |
| 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
You get bonus points for the ending :D
Mercilessly difficult, but addictive....
I like the inventory control, and the overall player movement/blasting mechanism is working very smoothly.
Good work!
Very cool ! Really difficult too :) Good job clearing the LD!
The damage was perhaps on the low side (4 shots for robots that were basically sitting ducks is just a bit tedious). The rest, however, was excellent.
Solid platforming, interesting risk-benefit elements when working with the boxes.
But why, oh, why didn't you put in more music? The ending music is actually pretty good :)
Good physics mechanic. About the collectable crates are somewhat ambigiously good and evil. Esp. in the first stage I thought I would lose without bringing all the boxes with me. Which I didn't need at all.
Solid entry!
A lot of fun, I love the shooting downwards to jump higher mechanic, it reminds me of the flamethrower in the old 2D Duke Nukem games, or No Time To Explain. I really wish the enemies died in one or two shots, I think it would improve the pacing by a lot.
Very nice entry! Well done!