evildan 2013-04-30 11:28
The physics feel good. I'd love to have a bit more to do but the big frustration is having to wait while the balls slowly roll to a halt.
Foon → Ludum Dare Explorer → LD26 → Negia Kfula
By elbowroom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Theme | 197 | 3.48 | ||
| Innovation | 435 | 2.39 | ||
| Mood | 488 | 2.13 | ||
| Graphics | 525 | 2.06 | ||
| Fun | 526 | 2.03 | ||
| Overall | 534 | 2.22 |
The physics feel good. I'd love to have a bit more to do but the big frustration is having to wait while the balls slowly roll to a halt.
Thanks for the constructive advice. You don't have to wait - you can take another shot while the balls are still in motion.
That game is quite hard, as it is hard to guess where exactly the grey ball will go after you click. A fastforward option would be nice as the balls tend to roll veeery long and slow.
The physics are good, but it is not really amusing to play this. I think it is because you don't get any response for success but the increase in the score and chances and there is no audio. It could be better after that, because the goal of the game is quite challenging.
Simple, but difficult. I like that about this game, it really fits the theme in that way. Though I'm not a fan of having to wait for a long time for the balls to stop rolling before I get a point.
No real liveliness to the game, but the concept works. Add some flair and it could get quite the attention.
A enjoyable concept, but the controls could use some tweaking.
Good job
The complexity that rises from a simple mechanic is nice, but the game could give some more feedback to keep the player engaged.
Quite minimalistic ;-) Is the name based on something? I know the game as billiard. As others said, the waiting should be improved and instant feedback (blinking balls, immediate increase of the score) would be nice.
@Dining Philosopher, the name is indeed meaningful. Negia is a common word in the Hebrew bible. The meaning of the word Negia is "touch" or to come in contact with. The other word is taken from Hebrew and it means multiplied or more specifically "two". The goal in the game is to make the gray circle touch two other circles.
1 point! =D
Hey
About your comment on my entry:
I've got this problem here too, i think i know how to fix it, i will do so on the next versions :)
Btw! cool entry! :D i see that you posted it on newgrounds! i have an account there too :D
i've recently remixed a track from Raptor (that old game from Apogee :D)
http://www.newgrounds.com/audio/listen/532644
You can add me as a friend there if you want ^^
Now, about your entry. I find it kinda fun! there's so little games like this nowdays ^^
I couldn't score. After re-reading the instructions I realized that's because I needed to wait for the balls to come to rest. Some minimal sounds (on contact) would have made this a lot more engaging.
Controls would be easier if you provided some visual information on speed and angle, it felt hard to know what would happen. when I clicked it. Simple mechanics fits the theme well. It could benefit from some basic audio when the balls collide.
Pretty fun. Would be nice if the balls rolled to a stop more quickly, and it could use some sound.
Neat idea. The ball motion is very smooth. It would have been nice to have a hot circle around the grey ball showing where you can click, but other than that I enjoyed this. Nice job!
simple, perfectly in the theme
Solid Entry, definitely them based. Simple and fun. Great job.
entertaining game :D, but is like billar right?
Wow, that's fun! And minimal. I'll save it to my phone :)