Foon → Ludum Dare Explorer → Users → Aron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Mimisi (Minimalistic minimalism simulation) | jam | 349 | 2.93 | 3.00 | 2.93 | 3.32 | 2.55 | 2.24 | 2.56 | 49 |
Wow I followed your streams from time to time and never thought your game would be that hard to beat. Ok, maybe I just dont got the controls right. I really like the idea of manipulating the shootingpath.
This game is more an interactive story but a very touching one. I liked it very much.
Really good and tough game. Couldn't figure out how to solve the level "Burnin"
You really should finish it. I like that the only NPC is like "ooooh my goood I cant get further" just because of the obstacle ^^
Nice idea, creating art while playing a game although I didn't got it that I didn't had to fill the canvas 100% ^^
Quite nice attempt to create a VEEERY minimalistic Risk clone.
It's not a LD48 entry because I took code from other projects and I thought it wouldn't be right to enter the LD48 with it.
@Zim: Yes, but i am still in a very realy stage (and want to move my code to libgdx). It's planned as a Outpost2 type of game with some more micromanagement of your crew.
Thank you =)
Couldn't even finish the first jump ... I just cant figure out what I am doing wrong.
Your game killed my pc somehow ... at least I had to reboot after exiting it ;).
A mage went straight back to my castle and pushed it from the map (it's a bug i guess?). You also should hint, that there is a minimum resolution you should chose, else the game doesn't fit into the window.
Nevertheless the idea is quite nice and simple.
Reminds me a bit of my own entry. But I can't really figure out how to get Units that actually defend my base.
Very funny and challengine lemmings-like
Very solid and neat idea. Had a lot of fun with it. You should put it on kongregate (or similar) as it is a nice highscore game.
A very good idea with a nice realisation. The only thing I would wish for is that the controls are shown during the game.
I like the idea of no seeing very far in a free explorable dungeon. Unfortunately it lacks actual gameplay.
That game is quite hard, as it is hard to guess where exactly the grey ball will go after you click. A fastforward option would be nice as the balls tend to roll veeery long and slow.
Reminds me of a concept I once had. Too bad you didn't finish or improve it further. At least a simple AI and multiple unit selection would be nice.
I lost my house, my wife and all my money =( Good game though.
Wow, even if it's not that hard or long it is a very polished and well thought through game. I really liked the idea of playing in one screen the whole time and changing the levels without leaving them.
Took some time till I realized that I had to look at both sides. Really neat Idea with simple but beautiful graphics.
Nice try of creating a simple city building simulation. Somehow I couldn't assign workers after assigning my first ones to my mine. Seems to be bugged. I'd really like to see that game finished ans polished.
Nice Musik and Grafik ;-)
I liked the fact the sice and perspective changes a little bit if you reach the border of the planet. Also very clever use of the environment to get rid of the aliens (imho the astronaut is the alien on that planet ;-) )
Wow it's great. Just finished it (in about 10-15 minutes) and it's very clever designed. I loved the fact you have to think several steps ahead to get where you want to.
Also the really clever designed reset system is nice. Even if you make mistakes or just didn't think your possible solution true (and it's actually wrong ^^) a restart brings you not to the very beginning but to a state where everything was fine and so gives you the chance to overthink the next steps again withour tedious repeating all the stuff you did before.