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Mimisi (Minimalistic minimalism simulation)
Mimisi (Minimalistic minimalism simulation)
By aron
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 236 | 3.00 | | |
| Theme | 251 | 3.32 | | |
| Humor | 253 | 2.24 | | |
| Innovation | 283 | 2.93 | | |
| Overall | 349 | 2.93 | | |
| Mood | 393 | 2.56 | | |
| Graphics | 447 | 2.55 | | |
| Coolness | 1236 | 49 | | |
Comments
Hey, you said this was a LD48 entry but you entered for the jam regardless. Was it an accident?
And, whoa. It looks like a very simple simulation, but it felt like it had a lot of detail. Why won't my town grow? They don't have enough food. Okay, I built mills and silos, and I have 22 people, but why aren't you making any tools? Well, everybody is busy making food!
I had fun with it. I got... a score of 470 in a ten minute match I think.
aron
2013-04-30 13:19
It's not a LD48 entry because I took code from other projects and I thought it wouldn't be right to enter the LD48 with it.
Cozy little game. Wished it had a few more features such as small progress bars but I guess it would go against the theme.
I suck at this a whole lot, but it's quite a bit of fun. My guys kept dying! I guess this is why I sucked at the Sims.
gremlin
2013-04-30 14:35
I ran the Jar.
Finding the balance to keep the little guys alive is really tricky. They keep starving...I think I tend to overbuild too quickly and then not have enough workers.
Other than that, it's a fun little city builder.
fervir
2013-04-30 14:41
The game was really fun, but it seems like the AI kinda stinks at prioritizing survival. I worked my people to death by building a lot of buildings at once even though my population was on the rise at the time.
The game feels right and it's interesting and entertaining to watch. I enjoyed playing this entry and figuring out a successful strategy. Once I got the hang of it, it turned out to a nice casual game.
A nice game, a little hard to stay interested because of a little lack of polish. Otherwise it's quite a good game. Nice one!
Hey, are you building some kind of space population sim? :3
aron
2013-05-01 11:14
@Zim: Yes, but i am still in a very realy stage (and want to move my code to libgdx). It's planned as a Outpost2 type of game with some more micromanagement of your crew.
Reminds me a bit of Breaking the Tower, although we need more of these.
Got down to 2 population before I realized I needed a silo, and had some fun watching the population slowly climb back up from disaster.
Very nicely done, reminds me a bit of the game I made, good to see other people making management games :D
stmatn
2013-05-04 00:01
Nice game. I like those bustling littel people. Reminds me a little bit of "The settlers". Nice simutatin. Good job!
aron
2013-05-04 13:34
Thank you =)
It was hard to understand what these "cheese rolls" mean, or what are the red squares for.
Despite being a little hard after a while (maybe I didn't caugth the best strategy), I enjoyed it. :P I would definitely play again, if you were to polish this a little more!
It could have been better if the ai was better
phocker
2013-05-19 04:21
my dudes kept dying -- nice job
harsayhd
2013-05-19 13:28
Nice idea but I felt a little bit lost.