FoonLudum Dare ExplorerUsers → 1WeekEndStudio

1WeekEndStudio

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 Seconds10 Seconds to diejam2493.202.943.002.943.682.961.772.8353
201326MinimalismMinimal Movesjam2303.262.723.912.494.263.242.283.1488

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 1WeekEndStudio

LD26 — Minimalism

Nothing by mollymus 2013-05-01T12:28:00

Very nice ! but ... it's very hard :) can't reach the 2nd level

ERASERLAND by little_polygon 2013-04-30T16:38:00

woh it's great :) I want more levels please! :D

Minimal Win *Proof of Concept* by Cognizant Game Studios 2013-05-08T15:27:00

I couldn't get this to run on Win7:
Exception in thread "main" java.lang.UnsupportedClassVersionError: ca/cognizantgamestudios/game/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

50Coins by ironman 2013-05-08T19:10:00

Nice game! Simple and effective. Acutally, unlike others, I really like the control regarding character's movements.

The only thing I regret is that the "enemies" are green, so I wanted to collect them too :p

Mini Space Adventure by jacintosan 2013-05-01T12:20:00

Good job ! Need some improvement to be a real fun game but very nice start.

Minimal Moves by 1WeekEndStudio 2013-04-30T18:48:00

Thanks for your comments! We just updated the sources and versions for Linux, Mac and Windows.

We're going to improve feedback and level design as soon as possible =)

The Prospector by Steven Colling 2013-05-08T15:37:00

Great work! This game have a very high level of finition.

LD27 — 10 Seconds

Speed Interrogating by Jezzamon 2013-09-08T09:38:00

Great entry! nice concept

Clockwork Cat by patrickgh3 2013-08-27T14:52:00

Super cute ! Excellent game, well polished :)

Ready Fight by Adam 2013-09-08T09:44:00

Nice idea! I could work well in a party :D. Some small problem, the game stoped when i hit A or L before starting the fight.

Space Janitor: Custodial Marine by radmars 2013-09-02T19:55:00

Very nice realization for a 72h jam it's impressive ! GG !

10 2nds by wallmasterr 2013-09-08T19:38:00

Nice soundtrack :)

Keg Quest by Crazi456 2013-08-27T19:58:00

Very nice game, i loved it :) (but very difficult) Stuck on the fourth level XD

Infinitinsanescape by Chronodrax 2013-08-27T12:10:00

919 meters :) nice game! it can be nice to choice the next rail

10 Seconds to die by 1WeekEndStudio 2013-08-31T11:28:00

I forget to precise that for the web version you need to install the Unity plugin in your navigator.

Zero Gravity Free Runner release :D by Soundless_dev 2013-09-01T17:40:00

Very nice game! i loved it :) but i think it is a little bit too gard :p (can't succes the tutorial :D). Well done !

Entropy by Supercannon 2013-08-28T19:17:00

good job, very nice game !

Memorization by longloaf 2013-08-31T11:38:00

Nice game, simple concept well realized :) well done !

Ten Seconds to Death by CLdogs 2013-08-27T19:59:00

Impossible for me to launch the game because it miss the dll openal32.dll

Save me from your dream by LonelyTimeLord 2013-09-02T19:48:00

Nice ambiance and nice game :) well done

Mr. Sushi! Order Please! by pythong 2013-08-28T19:02:00

Really great game I expected the ingredients to "fall" in the holes created by players. It would be more strategic and less random-dependant. (which is frustrating for me, I like planning my moves! But well it's perhaps not so useful with only 10 sec.) Anyway, great entry ! :)