You Must Escape by GertJohnny 2013-05-09T18:38:00
I liked the choice of silent walking or being chased by monsters. Both were equally terrifying, the monsters for obvious reasons but walking silent gives the player zero information, and the unknown is quite a scary thing. Very cool.
LD28 — You Only Get One (19)
Like a Boss by Skulls 2013-12-17T04:16:00
It was fun to solve the puzzle of each boss, and even once it was solved it was hard to implement the strategy. Good stuff.
The Vigilante: Single Shot Justice by MagnesiumNinja 2013-12-17T04:03:00
I really like the graphics for this, and the music underscores the story nicely.
Casting Call by OnlySlightly 2013-12-17T03:32:00
The writing for each character is superb, giving each one a unique personality that you want to explore by choosing each of them for each role. Very funny.
Spring Crate by torcado 2013-12-17T02:56:00
This thing is devilishly hard but I kept coming back to it. I don't have time to beat it today, though there's a good chance I'm coming back for more. Good job.
One Video Game by SoundGuy 2013-12-17T02:42:00
A lighthearted game that was very enjoyable throughout (except for the surprise ending :D). Also, this is a cool format that I didn't know existed, I might have to experiment...
Of Life and Death by jsspiegel 2013-12-17T02:31:00
The choice to steal from your parents at age 8 is really good one that I've personally never seen in a game. I think that kind of exploration of ethical development is really interesting. Well done.
Breathe by ryanmurakami 2013-12-17T02:21:00
Audio was good. The good end seemed to leave me hanging, maybe continue the story or give a sort of epiogue text?
My Old Kentucky Home by emmelineprufrock 2013-12-17T02:07:00
The writing and the medium itself set a very good mood for the game. Keeping information from the player also encourages the imagination to fill in the blanks and become more invested in the character and her struggles. Well done.
Epic Last Bottle Of Milk by psychomonster 2013-12-17T01:54:00
All or nothing visibility works nicely. Some situations arose that felt like puzzles, figuring out the safe path down a narrow hallway with the unknown of a possible entrance in the black. I think some more zombie types would up the fun.
"a sword game" by droqen 2013-12-17T01:42:00
Having tried all blades, number 1 is my Excalibur. Good fun trying all the swords. There's a really good planning aspect to the gameplay, choosing the best place to take action so if I lose the sword its not sitting in a pit of enemies. Well done.
Fountain by Terry 2013-12-17T01:27:00
Incredibly concise idea that turns out to be a sophisticated take on the age old question of "is immortality worth it?" The subtle audio and visual changes that come with age, and the desperate struggle for that one last tile to get to the fountain before death really stick with me. Fantastic job.
You Only Get 1! by Danman9914 2013-12-17T01:02:00
This really captures the "crazy game show" vibe. Where else do I have the opportunity to use a shuriken to calm a baby? Fun humor and fast paced choices with entertaining consequences. Good work.
Papaya by Tsumei 2013-12-17T00:42:00
The ending choice was worth the play, very funny. Also the premise is great. Sound and a bit more difficulty would help.
Life Boat by Move127 2013-12-17T00:36:00
Nice take on the theme, some visual feedback on the states of the others would help a bit.
TekkuNikku by Robotic 2013-12-17T00:22:00
This is so much fun and humorous. From the satisfying pause and flash that happen on a hit to the ludicrous positions and names, the game is great. Fun playing solo, now I just need to find an opponent. The one thing that's missing is a cheesy old kung fu movie background track.
1 by eralpkaraduman 2013-12-17T00:12:00
The player character is pretty cute, his walk animation was enough to keep me running in a random direction for a few minutes. The giant stone one gives off a creepy monolith from 2001: A Space Odyssey vibe, very funny take on the theme.
Conformance by lordjosephdeburg 2013-12-17T00:05:00
Great how the actual target becomes a twist reveal. I was seeing targets in everyone based on slightly different timing of their steps, changing walking direction, etc. I ended up being a mass murderer rather than a stealthy assassin. Great job.
CROSSBORE by (Not) Ivano 2013-12-16T23:56:00
I appreciate that you can only shoot left and right, that combined with the constant chasing by enemies makes it impossible to constantly be doing damage (you have to make the dangerous trek across the field every once in a while). Love the enemy art, though the coin noise gets a little obnoxious after awhile. Well done.
Perception by y2bd 2013-12-16T23:42:00
The perceptual tricks this game plays are really enjoyable. Apparently endless hallways because there is no point of reference, the looping that requires keen attention to distances to actually know you're going anywhere, etc. A nice ambient background track would do this game well.