Foon → Ludum Dare Explorer → Users → TriBeard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Panacea | jam | 298 | 3.04 | 3.16 | 3.05 | 2.80 | 2.67 | 3.19 | 1.79 | 2.95 | 87 | ||
| 2013 | 26 | Minimalism | Type|FACE | jam | 389 | 2.83 | 2.76 | 2.63 | 3.30 | 3.00 | 3.06 | 2.24 | 2.70 | 66 |
TriBeard leaves an average of 16.0 feedback comments each event.
LD26 — Minimalism (16)
Conveyor by multikorv 2013-05-01T23:05:00
Cool game, liked the mechanic. I'm not even sure you needed to limit boost.
Drug Hunt by kill0u 2013-05-01T23:02:00
Hahah, this was great! I didn't get it at first, but after a few failed attempts I picked up. Audio and visuals were both perfect.
Digital H by winesays 2013-05-01T18:54:00
Looked and sounded great, but provided me with 0 feedback as to if I was getting anywhere. I don't want to be hand held, but I feel it needed to give me a little more reinforcement when I was getting somewhere.
Abduction - finally... by MartianWatts 2013-05-01T18:48:00
I like the risk/reward mechanic of your laser using up energy. Could've done with a bit better balancing imo, but still fun!
Road Rage by Jimjam 2013-05-01T18:38:00
This idea has great potential. I personally think you should drop the repair mechanic and really focus on the stopping traffic/changing traffic light patterns. I think you could've lost the majority of the HUD at the bottom as well - would've helped the minimal aspect to. Good job!
Desaturation by alfie275 2013-05-01T18:27:00
I just see a grey screen with my mouse input locked?
Angry Reviewer by vgcharlienash 2013-05-01T18:23:00
Nice idea, sadly pretty much every word I could think of wasn't in your list!
SPACEd out by Alex Camilleri 2013-04-30T20:23:00
This is really cool! Controls could use some refinement - I like the way the gray background squares could be used to lineup the approach.
Cube Run by crneumre 2013-04-30T19:52:00
Personally I would've dropped the shooting and given some more love to the jump mechanic. Jumping off the top of screen is abusable - you can jump over lasers etc. Some indicator to where you were going to land after jumping off the screen could've been useful. I had fun trying to master the jump though!
Ginnungagap by kyyninen 2013-04-30T19:44:00
Cool visuals and concept. I'll be honest, I had no idea what I was doing or what the icons represented!
Poor Man's Tower Defense by UntitledQ 2013-04-30T19:25:00
This would've been a lot more user friendly if the mirror had it's pivot point in the middle.
Minimal Ammo by T800 2013-04-30T19:21:00
Interesting idea, but it didn't feel very balanced to me. I think it would've helped to have a specific 'low on ammo' click noise to remind you that you're running. Got potential though!
Paranoia Painter by Fadobo 2013-04-30T19:17:00
I liked the colour change towards white as you killed enemies, and the mechanic of the dead paint splashes slowing you down was a potentially interesting mechanic. The game over screen was a nice touch too! I don't think the art or music is particularly strongly tied to the theme however. In particular, I feel the 'bullets' should've been more shaped, and moved faster.
S.A.M by Lafolie 2013-04-30T18:36:00
I see what you were aiming for, but I think you've just got too many mechanics going on at once here. I think the time would've been better spent making one or two of them feel a bit nicer. Still fun though :)
Dark Wayne by lasergans 2013-04-30T18:25:00
The layout switching mechanic certainly has potential. I echo the sentiments that a timer / par time would help. Crying out for some ambient music, but I'm sure you know that!
Just Because by bigbazwa 2013-04-29T23:06:00
I like the look. I feel you have a few too many mechanics going on at once here - dropping one or two and laser focusing on the others would have made a better game IMO. I had fun though!