FoonLudum Dare ExplorerUsers → TriBeard

TriBeard

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OnePanaceajam2983.043.163.052.802.673.191.792.9587
201326MinimalismType|FACEjam3892.832.762.633.303.003.062.242.7066

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TriBeard

LD26 — Minimalism

Poor Man's Tower Defense by UntitledQ 2013-04-30T19:25:00

This would've been a lot more user friendly if the mirror had it's pivot point in the middle.

Paranoia Painter by Fadobo 2013-04-30T19:17:00

I liked the colour change towards white as you killed enemies, and the mechanic of the dead paint splashes slowing you down was a potentially interesting mechanic. The game over screen was a nice touch too! I don't think the art or music is particularly strongly tied to the theme however. In particular, I feel the 'bullets' should've been more shaped, and moved faster.

Dark Wayne by lasergans 2013-04-30T18:25:00

The layout switching mechanic certainly has potential. I echo the sentiments that a timer / par time would help. Crying out for some ambient music, but I'm sure you know that!

Minimal Ammo by T800 2013-04-30T19:21:00

Interesting idea, but it didn't feel very balanced to me. I think it would've helped to have a specific 'low on ammo' click noise to remind you that you're running. Got potential though!

Type|FACE by TriBeard 2013-04-30T08:32:00

Thanks for the feedback guys - a lot of these features were on our list but we just ran out of time. We've learned a lot during our first Jam, and will continue dev on this game afterwards.

Type|FACE by TriBeard 2013-04-30T15:54:00

We had always intended for the level to be both endless and generated by procedural means. The plan was to use these systems to balance the difficulty.

Sadly we ran out of time to get these systems working. The ugre to cheat and finish the system has been resisted! Hopefully you can appreciate what we were going for.

Type|FACE by TriBeard 2013-05-03T00:13:00

Sebastian: Did you follow the instructions about the game requiring the Visual C++ 2012 redistributable to run? Try installing that, I think it will fix your error. It's included in the download, but you can also get it from Microsoft at the following address: http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe :)

Ginnungagap by kyyninen 2013-04-30T19:44:00

Cool visuals and concept. I'll be honest, I had no idea what I was doing or what the icons represented!

Digital H by winesays 2013-05-01T18:54:00

Looked and sounded great, but provided me with 0 feedback as to if I was getting anywhere. I don't want to be hand held, but I feel it needed to give me a little more reinforcement when I was getting somewhere.

Abduction - finally... by MartianWatts 2013-05-01T18:48:00

I like the risk/reward mechanic of your laser using up energy. Could've done with a bit better balancing imo, but still fun!

Cube Run by crneumre 2013-04-30T19:52:00

Personally I would've dropped the shooting and given some more love to the jump mechanic. Jumping off the top of screen is abusable - you can jump over lasers etc. Some indicator to where you were going to land after jumping off the screen could've been useful. I had fun trying to master the jump though!

Angry Reviewer by vgcharlienash 2013-05-01T18:23:00

Nice idea, sadly pretty much every word I could think of wasn't in your list!

Desaturation by alfie275 2013-05-01T18:27:00

I just see a grey screen with my mouse input locked?

Road Rage by Jimjam 2013-05-01T18:38:00

This idea has great potential. I personally think you should drop the repair mechanic and really focus on the stopping traffic/changing traffic light patterns. I think you could've lost the majority of the HUD at the bottom as well - would've helped the minimal aspect to. Good job!

SPACEd out by Alex Camilleri 2013-04-30T20:23:00

This is really cool! Controls could use some refinement - I like the way the gray background squares could be used to lineup the approach.

S.A.M by Lafolie 2013-04-30T18:36:00

I see what you were aiming for, but I think you've just got too many mechanics going on at once here. I think the time would've been better spent making one or two of them feel a bit nicer. Still fun though :)

Drug Hunt by kill0u 2013-05-01T23:02:00

Hahah, this was great! I didn't get it at first, but after a few failed attempts I picked up. Audio and visuals were both perfect.

Just Because by bigbazwa 2013-04-29T23:06:00

I like the look. I feel you have a few too many mechanics going on at once here - dropping one or two and laser focusing on the others would have made a better game IMO. I had fun though!

Conveyor by multikorv 2013-05-01T23:05:00

Cool game, liked the mechanic. I'm not even sure you needed to limit boost.

LD28 — You Only Get One

Panacea by TriBeard 2013-12-19T10:24:00

"Huh I was still comboing and I suddenly died, but the timer was on 2.6
Glitch?"

Were you hit by one of the explosions? That will get you killed.