FoonLudum Dare ExplorerLD28 → Panacea

Panacea

By tribeard

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CategoryRankScoreCount
Coolness287
Fun1643.16
Audio1703.19
Innovation2003.05
Mood2422.95
Theme2512.80
Overall2983.04
Graphics4092.67
Humor4091.79

Comments

deathbysnail 2013-12-17 10:13

Nice!

2013-12-17 18:09

Very nice!

dsoft20 2013-12-19 09:28

Nice entry, I really enjoyed the music :D

chrismingay 2013-12-19 09:40

I love this kind of thing :) Wasn't sure exactly what my combo was, or how I used it so I just stumbled into an enemy on purpose and realised quickly what I was up to. Nice one!

brogrammers 2013-12-19 09:42

the game is nice, the only thing I would say it's that it's not very challenging

ohfiddlediddle 2013-12-19 09:43

2679 combo, is that good? :P
Cool game though, pretty and addictive. :)

diptoman 2013-12-19 10:03

Only one combo? Good use of the theme! The soundtrack was especially great, and the chain reactions from exploded enemies make it really addictive! I kept dying from the explosions all over the screen xD

venks 2013-12-19 10:05

Huh I was still comboing and I suddenly died, but the timer was on 2.6
Glitch?

supremefist 2013-12-19 10:11

Nice idea and well executed!

gameproducer 2013-12-19 10:21

This is a very interesting concept. There's the feeling of "must reach that dot.." present all the time. Slick work!

tribeard 2013-12-19 10:24

"Huh I was still comboing and I suddenly died, but the timer was on 2.6
Glitch?"

Were you hit by one of the explosions? That will get you killed.

glovecat 2013-12-19 10:56

Totally addictive, good work!

fadobo 2013-12-19 10:57

Super-Addicting! At first I was like "Pfft, this is easy" and then my brain slowly wasn't able to follow all the dots and predict the explosions anymore. My Highscore is: 43783398 with a x2971 combo.

dyn 2013-12-19 11:09

Sumple but addictive!

mybluecorners 2013-12-19 11:21

This is pretty fun, I liked the progression of difficulty in keeping a combo. The explosions are an interesting addition because they encourage you to be more strategic about the areas you are working in.
one thing I noticed : The character felt a little funny to control. I think they might be walking much faster in diagonal directions than horizontal directions, but I couldn't be sure.

fullmontis 2013-12-19 11:22

Interesting game! I'm not a fan of score based games but this one had an interesting mechanic that kept me playing.

simianlogic 2013-12-19 13:41

Kind of like an arcade version of boomshine. I didn't get the one combo thing--was that just the score? Nice music.

chiguireitor 2013-12-19 14:24

Nice mechanics. Would benefit from having the combo multipliers pop up from the player so you don't have to look the top left corner.

shellfishgames 2013-12-19 15:01

Got a combo of 913. Fun little game, and indeed quite addicting. It's cool how the gameplay shifts once the screen fills with more dots and everything around you starts to explode by itself. Visual style and music are cool as well. A very enjoyable experience overall. :)

alexvscoding 2013-12-19 15:08

Love the colour scheme for the game! Felt like firework pollination.
1. The anticipation of waiting for the enemy orbs to gather enough in the centre at the beginning reminded me of the Crash mode on Burnout 3. Was a good call to let the player take their time and choose when to initiate.
2. Game definitely gave of the feeling of being an architect of your own destruction - was a definite panic moment when the orbs began to just explode themselves and spread.
3. Liked that you had the grid area but didn't limit the player to it - was chasing a string of orbs out of there one time and thought it would stop me but was pleased to find that wasn't the case.
4. Music was peaceful for such a chaotic game, gave off a doctor who-ish vibe. Good Stuff!
5. Think that once you've died, the remaining exploding people should be added to the score.
6. A slight noise when you infect individuals would be good, maybe even increase the pitch as your multiplier increases.
7. Would be interested to see if local multiplayer could be implemented - seeing players attempting to seal each other off and destroy one another would be fascinating.
8. Would've liked to see many many many many colour explosions or if you could figure it out, a different colour depending on how far down the chain it went.
E.g
first exploded orb = blue
second exploded orb (as a result of the first) = green
third exploded orb (as a result of the second) = Red.
With that you'd get distinguishable waves of colour which would look awesome.

Great work, thanks for making this and hope to see more from the project!

davisan 2013-12-19 15:56

Nice game! I think if the movement was faster (or accelerate with the time) it would be frenetic. I made 3280 combos. Also the music is very good!

miltage 2013-12-20 14:31

I like the concept. A spin on a common one. Fits the theme nicely as well.

van-noctar 2013-12-28 21:33

Good job :)

atombrot 2013-12-29 16:16

very nice! I like the theme and the music.