sir_json 2013-04-29 19:12
OK the controls are strange otherwise nice game!
Foon → Ludum Dare Explorer → LD26 → Conveyor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Mood | 443 | 3.03 | ||
| Fun | 526 | 3.02 | ||
| Theme | 790 | 3.30 | ||
| Overall | 812 | 2.93 | ||
| Innovation | 835 | 2.77 | ||
| Humor | 839 | 1.86 | ||
| Audio | 920 | 2.05 | ||
| Graphics | 934 | 2.56 |
OK the controls are strange otherwise nice game!
could do with some more responsive controls
Once I learned to use boost it was a lot of fun.
Nice. I liked the difficulty, but the "ball" felt a bit sticky
Nice game, although I'd say that a slower difficulty curve would be nice. Sometimes there are really hard sections right after the start. But the game is fast and fun and so one tries again a few times. Setting, graphics & music fit well together.
Nice twist on the endless runner. Like the way the world seemed to be collapsing around behind you.
A little bit glitchy but still playable !
Became aware of some control issues, you cannot hold glide on ground and jump at the same time for instance. Controls definitely needs some more tweaking. Thinking more feedback for that as well.
I like gliding, and the game is surprisingly addictive. A few improvements (antialiasing, camera follows you if you go too much to the right) would make a great post-compo. The mood is pretty spacey, which is cool, so it is a great game overall :)
that was really cool. You should make the camera follow the player or have it look at him to increase playability :)
The physics tend to go all over the place... but the aesthetics are nice.
Maybe you could implement the longer you hold down up, the higher you jump. It would make jumping through those low holes a little easier.
A more dynamic camera would be nice, thought of that at the end and it's on the todo-list for the post-ludum edition. Also nicer shaders graphic fiddlings in general.
@Yukon Wainczak
The point is to "abort" your jump with a glide in order to get through. :) I will test it though.
I liked the aesthetics of it a lot.
Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar?
I was very confused by the physics!
Cool game, liked the mechanic. I'm not even sure you needed to limit boost.
Pretty nice, a bit unnatural control-wise though.
I found it difficult mainly because I didn't have much control over my jump (would be nice to do a light tap to jump short obstacles), but I guess maybe that is part of the point. Plays smooth. High score 3382!
I have a main idea on how to remap the interaction to a single switch instead of two, but I'm not quite that fix will fit within the rules of change after deadline. :) Have started implementation of changes but won't publish them here until the voting is over.. Wish I did some more playtesting before submitting.
..or any, for that matter.
3362 was my best score
Enjoyed it, good job. Agree with some of the comments regarding slightly sluggish jumping controls.
Really nice. Controls could get some improvs. Overall pretty good.
Haha, behaves odd at times, but still fun!
simple but really fun, fit very well with the theme
perhaps a little difficult for me xD
Too bad there's no Linux build. I like the screenshots.
The control system was quite nice - but it was pretty hard, and collisions were a bit too 'sticky' - with jump not always responding when you expect. The 'jump->glide' mechanic reminds me a bit of Bombjack, and that was always fun
Simple and challenging. Could use little polish on gfx though. After :)
Nice twist on the runner. Would be cool if there were an object that were to slow you down a little if you collide with it (not stop completely). It is a little bit of a let down after threading the gaps but knowing you are going to die due to being too far on the right side.