fuzzywuzzie 2013-04-29 04:31
Cool concept! Though I must say, it was rather difficult for me to pick out the notes properly!
Foon → Ludum Dare Explorer → LD26 → Tune Locks
By phased
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 87 | ||
| Innovation | 359 | 3.38 | ||
| Audio | 439 | 2.89 | ||
| Humor | 778 | 1.94 | ||
| Fun | 908 | 2.60 | ||
| Overall | 954 | 2.79 | ||
| Mood | 990 | 2.42 | ||
| Theme | 1135 | 2.83 | ||
| Graphics | 1210 | 2.11 |
Cool concept! Though I must say, it was rather difficult for me to pick out the notes properly!
I think this is really interesting idea! But after a few of the more difficult levels I got a bit bored of just getting to the right tile and back. You could try expanding this to include puzzles, like maybe you can turn off certain purple tiles that you have to step on, or there's some way to shift all the purple tiles, or something! I think you have a great start though, and good work for 48 hours.
Kind of a cool idea. I'm really not very good at this. I made it as far as the screen in your main screenshot, and it's a miracle I made it that far.
Just so yo know, I used your Linux package, and I would recommend tgz instead of rar. Also the .sh was not set to executable, and it didn't run because it has Windows line endings.
Good job and neat concept, but it took me a while to figure out what was actually going on. Also some of the levels were tedious and required me to backtrack 10-15 seconds and by then it's hard to remember the exact sound.
It seems like it would be nice, if when a level started it would play the door sound so perhaps you could find it on your way to the door. The way it is now, I feel like I am wasting time traveling to the door, just to have to backtrack.
Good Job!
I agree, this is a neat idea but it's tedious traversing the room before knowing what sound to listen for. Also, the background music's a little distracting.
@Waave, You are able to mute the background music, If you go into options, just press the music button, and it should immediately stop. Press again and it will restart.
The concept of wanting to touch the purple and then wanting to avoid it at all costs is really cool, a nice subtle mode switch. It was a little frustrating to touch the door, then go out across a big map and forget what it sounded like.
Grear game with an awesome concept, difficult gameplay making it cooler
Doesn't run for me, sorry :( Java starts and crashes instantly.
Great concept. +1 for using jetpack instead normal jump.
@kyyninen at the chances you decide to look at this again, what OS, and are you able to get a stack trace? and try fully extracting the entire zip file if you havnt.
Good game idea, but add more puzzle elements, or else the game would become linear, solely relying with good ears and memory.
Textures would be nicer if they had less detail (thus fitting the theme) and the sounds would be nice if they were clearer.
Each stage tends to require patience, rather than intelligence, to be solved.
Sadly I can't even start it (Win XP). Tried it per "run.bat" and "TuneLocks.jar" as well. :(
This is certainly a great concept, though it was kinda difficult!
Got crash at start with
Exception in thread "Thread-0" java.util.InputMismatchException
at java.util.Scanner.throwFor(Unknown Source)
at java.util.Scanner.next(Unknown Source)
at java.util.Scanner.nextFloat(Unknown Source)
at ld26.phased.util.Settings.load(Settings.java:26)
at ld26.phased.Game.init(Game.java:89)
at ld26.phased.Game.run(Game.java:49)
at java.lang.Thread.run(Unknown Source)
OS is Windows 7 x64 with Java 1.7.0_21 (64bit)
Very innovative game. Lots of levels to play through. Game was obvious enough to pick up without reading your instructions.
Finding the right note is interesting, but the back tracking makes it more boring. There was some interesting level design, like how you had to be careful not to touch purple blocks. Maybe if it focused more on avoiding the purple blocks to make it more puzzle-like instead of focusing on trying to find the right note first. As in make it easier to figure out the right note, but the hard part is getting back to the orange block. (Maybe just have player start at orange block to reducing walking around?)
@aeveis I'm actually going to continue it most likely, and when I get to it, level design will have the player near the door, with more puzzle features.
@Mibbio Did you change the Settings file? If so, you may of put something there that the game did not like, I think I will release a update soon to prevent a crash, just disable the settings and have preset values for backup. If you did not change the Settings file, your file may of corrupted? because the scanner is only used when loading the settings file.
Found the reason why it can't read the settings data. It's the way the scanner reads (decimal-)numbers.
See: http://docs.oracle.com/javase/7/docs/api/java/util/Scanner.html#localized-numbers
By default the scanner uses the locale reported by the OS and as my OS is set to german (usage of '.' and ',' switched) the scanner expects '1,0' as a decimal number.
Just add 'scanner.useLocale(Locale.US);' or any other preferred locale directly after creating the scanner and it shouldn't care for the OS locale anymore.
@mibbio thanks :) I did not know of that! I shall push a bug fix update later, but I can't at the moment :(
Doesn't work for me. Just openes and immediately closes again. :(
I could do it but only by whistling the door note. It's a good idea and I haven't played a game quite like it, though the jetpack physics detracted a bit. I think it would have been better with fewer levels but some kind of winning condition; I beat all the levels but then it just wrapped around?
Very cool idea! It got a bit tiring after the first 10 levels or so, but I played the whole way through. When I started playing, I thought it would turn into a memory game where you have to remember whole sequences of notes, which could have been quite cool.
The background music was really quiet for me, I played though the whole game without even knowing it was there! (there's a lot of traffic outside my house, and the notes were at a suitable level). I gave it a listen afterwards and it was pretty nice. Well done!
@geckojsc, During a bugfix, I did, I turned the volume down, as alot of people said it was to loud XD
Reminded me of the old Jetpack games at first which were amazingly enjoyable and the cute and simple graphics work well.
Love the LD26 map! Very fun and clever :)
I really like the idea of matching audio cues to progress, and even the platformer mechanics wrapping it. I found process of deducing the right tone to be frustrating though. It had less to do with backtracking, and more to do with the process of manually searching. It's akin to playing the card game Memory (which I'd argue is a negative). I'm sure there are ways to present this mechanic where it can fully be explored. I just don't think this is it.
Interesting idea, but the game-play stagnated too quickly. After about 10 levels or so the same started to fall play. As other stated some variation in the game play would have helped.
I ran into the same problem as mibbio
f7f5: Just goto res/Settings.txt and change 1.0725 to 1,0725
Save and enjoy :)
Nice entry by the way, but the controls need finetuning since it's hard to get exactly between two blocks.