empireindustries 2013-04-29 21:21
Very creative, but I had a hard time controlling it.
Foon → Ludum Dare Explorer → LD26 → Context is Everything
By mattperrin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 523 | 2.92 | ||
| Innovation | 728 | 2.91 | ||
| Theme | 790 | 3.30 | ||
| Overall | 1085 | 2.64 | ||
| Fun | 1111 | 2.30 | ||
| Graphics | 1255 | 2.03 | ||
| Coolness | 1471 | 44 |
Very creative, but I had a hard time controlling it.
Hey, really interesting! I like the idea of abstracting away context as a form of aggression/control. The scaling on the images is a bit weird and the controls are pretty floaty, but I guess that stuff isn't really the point here. Good job!
Powerful.
Not a bad game, pretty simple to figure out what's going (not obvious at first look with those crazy graphics). Pretty fun to play. Congrats!
I thought this was meaningful, and interesting. I think some movement/AI bugs kept it from being really good. Interesting choice above omitting sound. I think it made the resulting "win" conditions more potent. Good job :)
Really cool concept and interesting interpretation of the theme!
The controls felt a bit off. I actually enjoyed the graphics... probably because you so often have to figure out what is a good floor, or what is a bad enemy. I hope you keep working on it!
It was pretty fun, the controls on the platforming stange were kinda wonky but I enjoyed trying to figure out the goal of each stage.
I liked it, controls didn't felt great but it was surprising, so it was rewarding to play it until the end. Space invaders was a nice twist!
Enjoyed the style and the fact that it started to go beyond the platformer theme by juxtaposing the photos. I think that could be expanded on a bit. Reminded me a little of http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4263 ... just the word thing, obviously different content.
Fun, but a little confusing and hard to controll. Graphics were weird-scaled, but I like the self-description idea.
Nice, interesting, I like the idea of the same gameplay with a different context. I also like your "death" bullets.