tigerj 2012-08-30 19:49
just played this on Kong and had a good time. Wasn't sure how to reset after losing so I hit f5.
I'd like to play a souped up version and I hope you pursue this idea further post comp.
thanks for making this.
Foon → Ludum Dare Explorer → LD24 → Magus Draconus: The Art of Dragon Breeding
By wmattdodd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1013 | 20 |
just played this on Kong and had a good time. Wasn't sure how to reset after losing so I hit f5.
I'd like to play a souped up version and I hope you pursue this idea further post comp.
thanks for making this.
I wasn't really sure what to do. I bought some eggs, but couldn't find much else to interact with besides skipping seasons. Eventually they killed all my dragons and executed me.
Switchbreak, the primary method of interacting is breeding. You start breeding by clicking on of your dragons. More than a few people haven't figured that out, which is both an interface failure and an instructions failure (that I just corrected on this page). I'll be fixing the interface failure in the post-combo version. Thanks for the feedback, sorry you didn't have a good experience.
starts really slow, breeding nearly always fails with the early dragons you get so it can take 20-30 years to get a sucessful start, once your dragons start to evolve more eggs though it's sucessful every time. Buying the eggs seemed pointless though, the dragons that resulted from there were incredibly inferior to the ones you pretty much have to breed to survive long enough to afford them...the bahamut egg especially was disappointing, for 100k gold it yielded a dragon with stats abot 80 points under what my current dragons at that time had. As for the stats in reality only one of them really matters, might, with a high might you don't need any other higher attack stats and you don't ever get injured so the heal stats are useless, after about 50 might your dragons are essentially invulnerable.
The interface is probably the biggest problem though, it's very non-intuitive, for instance you can click on dragons after they hatch but there's no obvious way to move them to their active queue, this is confusing at first as there's no indicator that they need to stay there for a year or two before they move there automatically. The breeding there's no way to tell what you're supposed to do until you just start randomly clicking things and The popups also are constantly getting in the way of where you want to click
It's a good concept and the evolutions work VERY well, it actually could be pretty fun if given a full UI overhaul